Friday, 11 October 2013

Terraria 1.2 Patch (Video Game Review)

Read the article in full on this is simply a preview.

With the developers finally concluding all work on the Minecraft-esque 2D sidescroller before moving onto Starbound, Terraria’s 1.2 update is one massive send-off to the fans to the point where it might as well be its own game. With the addition of several hundred new objects, enemies, biomes and even a few NPCs, what we have here is more or less a sequel in its own right, one that builds upon what we had before while extensively improving upon it. 

Along with the Corruption, players need to now worry about the Crimson, an unholy red-tinted Mordor filled with extremely mobile giant spiders and demonic entities. Replacing the traditional purple-tinted realm of the Eaters of Souls, it’s a new addition which forces players to fight their way through multiple worlds to see everything. Furthermore, the previously relatively tranquil snow biome is now home to its own enemies, making it only slightly less hostile than the infamous Jungle.

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