So where were we? Oh yeah, a violent rampage followed by
looting.
Well realising that yet another narrow escape from the
police would be a bad thing the group was quick to get out of the building as
fast as they possibly could. As Amoral returned, they loaded up the weapons
crates onto the APC and drove away before they even heard sirens filling the
cold evening air. Presumably most of this ended up in Killbo’s house underground weapons bunker.
Arriving back at Amoral’s abode we eventually got around to
that planning our infiltration of the science conference thing. Which went
about as well as you might expect.
Starting to look into how the MMO game worked, Amoral began
to examine how we could approach the scientist in it. The only way to talk with
him was while we were in the conference. Furthermore the only way he could be
spoken to would be to either be a part of his group when they were on a long
term raid or one of the two other groups who would be in the area at that time.
Researching raid videos we found out that there were six members in his guild,
the exact number needed for a raiding party so it would be difficult to just
join in. Hacking and taking over their characters would be all but impossible
through the MMO’s servers so we needed to go with a new plan: Remove one person
from the group while in the raid and have Amoral take their place.
Eventually via looking through chat logs he was able to
figure out that the member “Opal Knight” was a Seattle resident due to the
slang terms she frequently used. Unfortunately glitching his research roll
meant he spent over an hour thinking she was a prostitute working on 456th
street and only realised as she was calling said person. Correcting his error
we found out Jennifer Dillon is her real name, she lives on Richmond Highlands.
Looking up the building layout and pinning down the exact
building she was living in, we began to plan how to remove her at the exact
time we needed. Not lethally, we’d already tripled our body-count quota for the
next several years, but to incapacitate her exactly when we needed Dillon out
of the way.
Initial plans from Killbo to storm the building via aerial
assault and then punch her out were quickly vetoed for multiple reasons. We
briefly considered arriving at her house and having one of Leona’s spirits
possess her. That was something we decided was all too easily tracked back to
us and the energy required for knocking her out for three days. Amoral
suggested using nanites to briefly inflict a virus upon her, but due to
extensive costs that was eventually decided against. It was directly after the
mention of using a pizza delivery to take her out that things officially went to
plaid.
The plan we settled upon was having a spirit possess a pizza
which was to be delivered to her house and knock her out at 8PM on the day she
was raiding. Following a research roll from Amoral, we ordered her pizza of
choice, meat feast with cheese. Then two others because Killbo was hungry.
Hacking the drone when it showed up outside Amoral’s door and having a sprite
control it to deliver it as and when we needed, Leona promptly had her fire
spirit possess the pizza. Both to keep it warm and fresh for the next several hours.
After eventually deciding upon the object resistance of a
pizza (you have no idea how hard the GM was laughing at that) we sent off our
Fire Pizza with orders to take Dillon down but not kill her.
Killbo meanwhile headed back to his home to sort stuff out,
and probably hide his stash of new guns, when he got a call from Hedrick our
inside man. His message contained a rating six I.D. (fake SIN) under the name
John Smith, along with a note saying “gun
is in dumpster next to your house, here is a licence for it, meet Hedrick at
office 10AM tomorrow.” Raiding said bin Killbo found another Ares Predator
and proceeded to check the security documents he’d gotten a few days ago. For
the first time. Within hours of their planned attack upon the conference. Also
only just realising that he could use nanopaste as a disguise thanks to the
SIN’s biometric data.
Upon reading he discovered that on arrival all guests would
be required to submit to a full body search and vetting. All security
consultants would only be permitted one automatic pistol, which must be
licenced with any larger weapons being confiscated and stored until the end of
the conference. Implanted weapons, such as Killbo’s in-built grenade launcher,
would be disarmed for the duration of the conference and ammo confiscated.
Making one final check of the itinerary he went over the
conference schedule:
First day was to be taken up by introduction and effectively
party. The second day featured presentations in both theatres about advances in
science. Upon the evening of second day, show involving popular performers. The
third and final day was to end early, final presentations (one major one) and
one closing speech by Mr Hedges, the Aztechnology representative we needed to
avoid.
Approaching our decided route to hit the conference the
following morning, the shadowrunners met up prepped for combat at 5AM. Gathering
just outside a sewer drainage pipe a good mile and a half from the perimeter of
the conference building and with a direct route through the tunnels we could
easily follow. There was just one complication we’d not counted on. A sign on
the boarded up entrance with the words “Ghouls! Keep Out!” painted across it.
Wisely we opted to send Amoral’s Hussar drones in first and move single file.
For the better part of half an hour we moved swiftly without
any sign of trouble, the worst signs of things being the occasional devil rat.
It was certainly cramped, but filled with no wildlife bold or big
enough to cause us trouble. At least until at one junction a blindingly fast
humanoid object sprinted into vision, moving past us and heading towards a
tunnel on our right. Communicating through an encrypted channel Amoral had set
up we began moving directly through the sewage to hide our scents, Killbo having
to kick Amoral in as he objected. Sneaking ahead of the group, the dwarf looked
around the corner to see a large horde of the creatures feeding upon the
remains of some people. A few among them were clearly shamans, standing more
upright than the rest and higher in the pecking order.
Having one of her pet spirits possess her, Leona used it to
help conceal her presence and that of the group but had her channelling ability
allow her to keep control. Unlike Killbo she couldn’t have Chummer screw up and
possess the spirit as a result. While one of the shamans came close to
detecting us we managed to pass by without a confrontation with them. That
fight came just a bit later. As we moved through another section, devil rats
came swarming up the tunnel and attacked us. Strangely, these managed to prove
to be a vastly bigger threat than the Halloweeners had been, hitting us at
close range before we could shoot them. Fighting them for several minutes, we
eventually managed to overcome them and move on with only Amoral getting mildly
hurt in the ensuring skirmish.
Unfortunately a real fight followed not long after this.
As we approached the final tunnel well within the perimeter
of the building we came across an unmarked door not present on the map we were
following. A door with something very wrong about it. Looking at it Leona
stated it was very hostile and very much possessed, occupied by something
bloodthirsty and powerful. Deciding to check for alternatives before we tried
it, Killbo headed up the tunnel and found a manhole not too much further along,
leading up into a shed within the perimeter. Unfortunately said shed was within
the forest of killer trees which had spooked the mercenaries badly when the
dwarf had scouted out the place with drones patrolling the area. Pulling back
we opted to see what was behind door No.1 with Leona trying to dispel it.
She failed and all hell promptly broke loose.
Wrenching itself out of the wall, folding in upon itself and
twisting around the door began shaping into an armoured knight. One towering
over even the tallest member of the group and engulfed by blue flames, streams
of crimson ichor and blood flowed freely from between its armoured plates. Each
person could feel hatred emanating from its very core. It turned out we’d just
managed to piss off a Force 8 Blood Guardian Spirit.
Lunging for Leona, the Spirit brought its broadsword around
and hacked at her, forcing the shape-shifter to block it with her arms. Getting
a relatively high initiative roll, Killbo managed to strike next and waded into
combat. Drawing his Auto Assault 16, the dwarf let loose a long burst and aimed
in a wide arc to lower its impressive defences. Getting an extremely high
number of successes followed by a terrible roll from the Spirit, the high
calibre bullets managed to inflict a sizable amount of damage.
While Amoral was unable to capitalise on this, having not
given orders to his drones, Leona was quick to follow up the attack. Casting an
explosive spell, she blasted the spirit back and sent it crashing into the
concrete wall behind it. This jerked Amoral into action and giving very
distinct orders to his drones (“Shootitshootitshootitshootitshootit!”) he
opened fire with his laser pistol, only to have the Spirit dodge his attack.
Then the Spirit revealed that its shield had a heavy machine-gun built into it. Worse still, it knew how to use it.
Taking cover behind a combat drone, Amoral avoided the
following hails of bullets with Killbo and Leona being caught in the open.
Managing to somehow dodge its masses of suppressive gunfire, Killbo proceeded
to repeatedly blast away at the creature with unfortunately little success.
Amoral’s Hussar drones opened up in a succession of volleys, the first doing
little damage but the second successfully bringing the creature to the brink of
death. Leona then finished it off with another spell, using her edge to enhance
it and disintegrating the spirit’s metal body before it could further harm
anyone.
Following up the corridor the door had been guarding, the
group quickly found a ladder leading up into an unmarked room a short distance
away. A Helpful sign pointing upwards was marked “Cold Storage”. The room we
moved up into was just above freezing, long since abandoned and filled with
dank, stale air. Remains of machinery littered the walls, including a number of
what appeared to be broken cryogenic tanks. Hidden from spirits and with only a
feint matrix link, the place was completely off the radar in every sense of the
word. More concerning was that there were footprints in the dust and mould on
the floor, relatively recent ones as well.
It didn’t take us long to figure out who had been in charge
of the facility. Prior to being acquired by Aztechnology the building directly
above us had belong to Zainou, a scientific corp we’d had a hand in looting
prior to being dissolved and attacked by Red Samurai. Well their Norwegian
branch anyway. The point is it was a call-back to our previous campaign.
Powering a few very old terminals up by syphoning power from his drones, Amoral
began searching for any information of value amongst the corrupted data.
Exploring a bit further we managed to confirm that we were
directly beneath the conference building, with a corridor leading up to the
kitchens above and an elevator shaft linked into the roof. Not to let any good
food go to waste, Amoral and Leona used a spell to turn invisible then
proceeded to break into the kitchen larder for any excess meals. Killbo
meanwhile headed back to his house to change out of his armour and prepare to
meet Hedrick.
Our mission had officially begun. Heaven help us all.
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Shadowrun and all related characters and media are owned by FASA Corporation, Fantasy Productions and Catalyst Games Labs.
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Shadowrun and all related characters and media are owned by FASA Corporation, Fantasy Productions and Catalyst Games Labs.
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