Tuesday, 5 August 2014

Alien: Isolation – 10 Ways To Create The Perfect Experience

With the bitter aftertaste of Aliens: Colonial Marines still lingering on the edge of public consciousness, fans of xenomorphs everywhere are now putting their faith in the efforts of The Creative Assembly. Ignoring the trend of basing all titles off of James Cameron’s famous outing, Alien: Isolation is set to return to the themes of the original film, with the characters fleeing from a single creature they have no way of gunning down.

Drawn to the derelict Sevastopol space station, Amanda Ripley (yes, Ellen’s daughter) is tasked with hunting down the Nostramo’s black box recorder supposedly brought there. However, as they travel deeper into its labyrinth of hostile automatons, malfunctioning systems and broken metal, it soon becomes clear something very inhuman lurks on-board the vessel.


  1. Good list, and I usually hate commenting on spelling mistakes, but after reading about the "1894 aliens video game" it made me laugh a bit, but after thinking about it I kind of wish that there actually was an aliens game set in 1894. I think that would be kind of a unique alternate history setting for it, and at the very least I don't think it would play like any modern shooter.

    Getting back to the list though, the last two points are what I'm really worried about, they either need to change it up, or make the game shorter, to avoid it becoming stale (though in one of the demo's I saw they hinted you might be able to fight it back for a very short while which is at least changing it up), and I'm really worried that it might be rely way too much on the first one, and I wasn't until I read up on the Nostromo edition.

    1. ... And that's why I hate having to write about the 80s. Somehow i just keep flipping around the nine and eight whenever writing about that era. Probably thanks to reading so much stuff on the Napoleonic War and British Empire at the moment.

      Well, so far we know nothing about the exact length of the environments or how detailed they truly are, but for maximum effectiveness they can't really run with the same thing for more than six hours. That's going from previous experience with horror titles anyway. If there was a serious gameplay shift it might work for another two or three however.