I'm currently working with What's Up, What's On magazine covering a few major articles and releases for the next month or so. So if you want to see more, please follow the links.
Ever since the days of early Ultima, the morality of video games has been a core part in every series. For every title which follows Mass Effect’s QTE and dialogue based decisions, there one following Dishonoured ‘s method of having every moment solution potentially alter entire future levels. The question is though, while it’s easy to see why people would make benevolent decisions, what’s the draw to performing acts of evil?