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Chances are if you’ve been on the interwebs any time in the last couple of days you’ll have heard something about the complete failure of Aliens: Colonial Marines. With simplistic AI, graphical errors, a plot more ludicrous than the stuff found in Transformers film tie-ins, and riddled with bugs; it’s easily the biggest AAA failure thus far this year.
Along with crushing disappointment, its release brought with it memories of a title with a very similar history and direction. A survival horror FPS title adapted from a famous weird fiction universe which balanced combat with investigative work. One which, despite six years of development delays and revisions, proved to be a monument on how to make a great title: a game called Call of Cthulhu: Dark Corners of the Earth.
Set in the early 1920s, the game follows the story of private investigator Jack Walters. Called to the town of Innsmouth to look into a missing persons case, Jack is drawn into conflict with the mysterious Cult of Dagon and creatures of the town. Fighting, running, and hiding in order to survive, he begins to see there is more to the world than humans understand. And that there are dark secrets hidden within his family’s own bloodline.