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10 – Summoner 2
What allowed Summoner 2 to edge out from amongst the competition was one specific aspect of its final cutscene - how it shows you coming full circle. It is effectively the reverse of the opening to the game, showing the tree of life and existence being born anew from Maia and Lahara tending to its branches. The scenes are very well presented and have graphics which even today aren’t too bad, even when looking at the comparatively crude skin textures and facial structures.
What allowed Summoner 2 to edge out from amongst the competition was one specific aspect of its final cutscene - how it shows you coming full circle. It is effectively the reverse of the opening to the game, showing the tree of life and existence being born anew from Maia and Lahara tending to its branches. The scenes are very well presented and have graphics which even today aren’t too bad, even when looking at the comparatively crude skin textures and facial structures.
It does show the fates of your surviving companions as well, disappearing into history or returning to their homes which is always something to be applauded in such games. The chief reason is isn’t higher on this list really comes down to the speed of its ending, it only lasts a couple of minutes and tries to get a huge amount of information out of the day in that time. You still know you’ve effectively saved the entire world but it lacks the feeling of triumph or success present in later examples. None the less it was a fitting end to the game and was a culmination of the sense of mysticism and wonder which had made the games so addictive.
The characters, presentation and voice acting are mostly what help with this and the only thing which drags it down is the soundtrack. I’d really like to have known what SquareEnix had running through their heads when they added that pop song over the end credits.
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