Shadowrun, for
those who don’t know of it, is a long standing RPG game set in the dystopian
future cyberpunk earth. Mixing magic with Blade
Runner style downtrodden future-tech (sans the sentient humanoid robots) it
emphasises upon the corporate wars which exist with each one trying to steal
the secrets of the other. To accomplish this, and for plausible deniability,
they utilise shadowrunners, teams of freelance espionage agents of varying
skill which steal, assassinate, destroy and bankrupt whoever they’re paid to
deal with.
Being fans of Dark
Heresy in all its glory it was only natural that myself
and a group of friends try it. And a few months ago we did just that, acting
out the most obvious and least subtle of thefts. Sent to steal information by a
Mr. Johnson from the soon to be defunct minor genetic corporation Zainou in Norway,
the team managed to scout out the place and sneak inside under the guise of
being security consultants.
The shadowrunners themselves consisted of:
“Amoral Ray” a mecha obsessed physically unfit technomancer living in a van
and building warmachines out of junk.
Venne, a troll and a former member of the military. GMPC and unsurprisingly
overpowered troubleshooter. The team’s usual sniper and anti-vehicle
individual. Job title: Versatile Humanoid Artillery.
And “Killbo” Fraggins, dwarf drunkard and former bank robber
along-side other humorously named people. Muscle, paranoid explosives expert
and stealth operative. Cybernetically enhanced in his arm, eyes and ears.
Most of that campaign’s events would go better detailed
elsewhere but in no particular order they contained:
- A running gun battle through an airport against equal rights terrorists.
- Two drunken rampages.
- The burning down of offices after framing said equalist terrorists.
- One forest fire while fighting a vengeful beast spirit, followed by surviving jumping off of a cliff without a parachute.
- Several violent back alley gunfights.
- The construction of Armageddon on wheels.
- The word’s first successful infiltration via opera.
- A basement nerd fight between hackers involving the spirit of a pirate.
- The parking lot fist-fight, involving two oiled up men dueling while singing, ending with one of them being junp-kicked through a car. A fight so violent it ended with the GM taking a sledgehammer to a D6.
- A running gun battle with a corporate made combat cyborg capable of taking out tanks.
- An invasion of Red Samurai followed by grand theft auto of their helicopters and a chase.
- Nazi gold.
While many of these events are well worth telling, the
fourth from the bottom especially, what is relevant to our story is this – The shadowrunners
helped to secure the escape of one fleeing scientist in exchange for information
which might help them get inside and that they were successful in cleaning out
their databanks. Naturally one highly destructive data theft which involved
mass killings and leaving half the facility on fire was not enough for us so a
few months down the line our GM brought up another plot for us to run through.
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Our story for this one begins several months after that
incident, in which the characters drifted apart. Amoral sold his mecha for
fitness classes (and became an elf apparently), Killbo went on the run and hid
out in Chicago (yes, as dangerous and dumb as it sounds) and Venn abandoned shadowrunning
entirely to join a PMC. Unfortunately for two of them, Mr. Johnson was not yet
done with the group and soon they were called back to meet him.
Greeting them in a small café, Johnson outlined what he
needed in his usual brazen way. They had found a great deal more than expected
in the stolen files and were hiring the team to recruit others to help them
make full use of the information. The team’s mission? Convince several
scientists his company wanted to join them, assassinate others trying to join
their rival in Aztechnology and ensure the survival of a certain scientist the
group had last helped flee from Norway. Months after being on the run, her old
company had found her and sent assassins to silence any knowledge they had of
their projects. Joining Amoral and Killbo was a new GMPC, Leona, an African
magician rather conspicuously sitting with a python around her shoulders. I only
mention her nationality because the GM kept using an accent for her lines.
We were promptly told we had 20 minutes to save her and
would never reach her by car. At which point one of Johnson’s personal
helicopters arrived, landing on the roof of the café to take us to the location.
One small detail I’d forgotten to mention was Killbo’s continued paranoia, in
that while he’d not walked in armed to the teeth he’d arrived in the most
robust civilian clothing he had – namely the tuxedo worn from last time. As a
result when an immaculately dressed man with a pistol, a beautiful dangerous
woman with a snake and a gadgeteer genius boarded the helicopter and flew off,
it was to a billion James Bond jokes.
Eventually landing ten minutes later on the road outside of
the abandoned apartments she was hold up in, the group sneaked inside and began
probing the exterior for weak points. While the rest of the group was fairly
competent at this, Killbo’s innate paranoia meant he checked every single step
and door for explosives. By the time we finally got a decent way inside, the
spec ops unit they’d sent had arrived on the roof via helicopter. Unfortunately for them their target had
gotten the foresight to place traps on the roof, and two dived headlong into a
tripwire which promptly went boom.
Things got from bad to worse for the hired killers as
Amoral’s drones got involved unleashing supressing fire via minigun slowing
down the team until Killbo could reach the target. Upon finding the terrified
scientist (and getting a bullet in the shoulder for his troubles) the two began
running for the ground level with massive explosions sounding from above. As
the drones were forced to pull back, after blowing a hole through multiple floors
with a railgun round and barely missing the two fleeing within.
Unfortunately the luckless spec ops agents raced down the
stairway only for Killbo to hear them standing on the floor directly above.
Cries of “WHAT THE HELL-!?!“ were heard as the dwarf ricocheted a high explosive
grenade around the corner, up one floor
and directly between the two. Unfortunately for the luckless scientist and
shadowrunning muscle, this got the attention of their lieutenant who promptly
began sprinting downstairs. And their drones.
Crashing in through the windows, a drone armed with AV rounds appeared and
riddled the dwarf with bullets, blowing chunks out of him and taking off over
half his health in the opening two shots.
Amoral then decided to take matters into his own hands and did
the only sensible thing he could: Michael Bay the building.
You see, he’d been wired into the apartment’s systems for a
while and aside from screwing with CCTV footage, he’d been looking into each
system’s nodes. One of the things he'd accessed was the metric tons of TNT wired into
its every doorway and window. A large stack of which the enemy drone was now hovering over. One
command later, those inside were blown backwards by a big blast of light, goodbye went the dangerously destructive drone, one entire side of the apartments and several major structural supports. It began to very loudly creak
and tilt inwards.
Well surprise, surprise being stuck in a collapsing building
was not part of the escape plan and Killbo promptly grabs the scientist, fires
his grappling hook into the ground and abseils out. Hurling himself out of the
now exploded side of the apartment blocks, hitting the ground and then running
like hell along with the others as everything went boom. Diving into Amoral’s
car (he ordered it to head there as a way out early on) Killbo was healed up by
Leona and headed for an abandoned train station to meet up with Johnson.
Meeting up with Johnson, the man’s limousine promptly pulls up
just as they arrive and along with caviar, coffee and vast quantities of fine
alcohol he gives further details about their mission. Because he’s just that
kind of guy. After listing their target’s names, associates, a potential
undercover situation and the dangers of both an uprising and a major figure at
the science conference they are to infiltrate; he leaves.
With his job done for the night, the chauffeur asks them if
they need a lift anywhere then promptly tells them to get the hell out of his
car and walk. Departing from the vehicle, having looted practically everything
inside with Killbo clinking slightly from the sheer number of booze he took and
Leona having smuggled out the coffee machine somehow, they go their separate
ways. To plan, to rest, to prepare and
get ready to begin their work after that day’s explosively violent escape.
Unluckily for the lot of them, the night was not over yet.
On his way home, Killbo is ambushed in a dark alley and as
he’s cold cocked across the head hears the words “’ello Fraggins.”
Walking up one hour later he find himself in a warehouse
surrounded by dwarves, two of them very familiar to him. Old members of his
gang Balrog and Gundalf. Yes this entire theme thing was based upon the joke
name of one character, how did you guess?
Having double crossed them before they could enact their
planned double crossing of him, Balrog is back with a vengeance demanding the
money from their last raid and Gundalf looking for excuses to break Killbo’s
neck. Tied to a chair and with all his guns removed, the shadowrunner was left
only with his concealed grenade launcher robot arm (inoperable due to the ropes), eye
laser tool and wits. Or rather what little brain cells could pass for wits,
being a person whose tactics seemed to revolve around “punch and/or shoot it
until it stops being a problem” or “bluff/sing while bluffing then shoot it”.
Trying a few tactics to escape such as getting Balrog close
enough to threaten to take him out with grenades he has in his arm, trying to laser
him in the brain only to realise he was wearing mirrored shades (at night no
less); he eventually manages to come up with a way of getting outside help.
Under the guise of getting in contact with the private account he establishes,
he gets a comlink off of one of the goons and messages the two other
shadowrunners. With Balrog quickly backing out of range of the grenades before
Killbo can use them and Gundalf being effectively illiterate, he is left to
freely message lots of details to them. Mostly by buying time via distracting
the two via continual filibustering, misdirection and getting them into
arguments with one another.
Luck seemed to be on our heroes’ side as when Amoral tracked
the signal it was originating from right next door to his residence. Better yet
Balrog’s goons were not the brightest bunch, not even bothering to patrol the
area just openly stand outside the door with shotguns. This left him largely
free to scout out the area and put a spanner in the works, especially when
Leona arrived minutes later and made them both invisible. Being a man with
miniature drones and Gundalf being bionicised from head to brass balls, Amoral’s
first natural instinct was to send in a microdrone with nanites to hack the man’s arm.
Becoming more and more suspicious, Balrog was none the less highly surprised
when, in mid demand for his cash, Gundalf’s gun arm jerked away from his
captive’s head and loosed a blast into his leg.
With their boss rolling on the ground and screaming
something along the lines of “Shoot the
bearded bastard!” Killbo was quick to take advantage and upon passing a composure roll yelled “You heard him shoot
Gundalf!” With the criminal mastermind rolling on the ground in pain, the
minions blasting away at the dwarf terminator as he took cover behind the
luckless Killbo, the world exploded. Amoral’s truck blew in one wall, crushing
two dwarves and deploying drones with the technomancer himself following behind it. Those
not caught in the path of the wheeled incarnation of death and storm of bullets
were promptly set screaming on fire; with Leona releasing what can only be described
as a small solar flare upon the mob.
Still secured to the chair, Killbo proceeded to take on both
his former comrades. Getting his bionic arm free and made Balrog’s day worse
via punching in the wounded leg. Gundalf then returned the favour, punching
Killbo partway across the warehouse. As Balrog snuck away (due to the GM
wanting him to survive to be a reoccurring enemy), and with most of the dwarves
now vaporised or riddled with bullets, that just left the two dorf cyborgs
fighting one another. Well, with Gundalf being built to punch-in bank doors and
Killbo being someone whose inbuilt laser could have trouble opening a can on
the good day, this is about as one sided as you could imagine.
Managing to make use of his grenade launcher, getting one in
Gundalf’s mouth mid villain rant only to have him somehow survive, it quickly
devolved into a fistfight. Or rather what would be a fist fight if Killbo knew
how not to fight dirty and Gundalf didn’t have a sledgehammer.
Lobbing his still booze ridden jacket over the cyborg’s face, Killbo promptly
lasered it, showering the goon with exploding alcohol. Something which did little
more than enrage him and give Gundalf burning attacks. Well, that and force
Killbo to shirt-rip Kirk style as what was left of his tux caught alight as well.
Clearly on the losing end despite getting a few good shots
in, and Amoral deciding that due to anime laws this should be settled between
the two of them thus staying out of it, Leona decided to take matters into her
own hands. Summoning a beast spirit and having it immediately possess Killbo to
turn the odds in his favour.
Now as a brief aside to explain something which happened
next, everyone involved in this was using Chummer to keep track of characters.
It was easier than rewriting character sheets after all and solved a few issues
of keeping track of the status of multiple NPCs but it had caused a few
glitches and errors in the past. Well that was what happened here. We noticed
that the program was freezing up, taking a long time and generally had a lot of
problems. We then realised that it was trying to make Killbo possess the
spirit. Well as a result of this we decided something special was to happen.
Despite glowing red, apparently having claws now and looking
like something the Warp would spit out on a bad day; Killbo still possessed total
control of his body. Well, as well as
this power-up giving the stealth berserker the ability to shrug off point blank blasts, it boosted his strength to the point where he could hit like a jackhammer.
The end result of this was Gundalf being machine-gun punched across the room and
several inches into the corrugated steel wall behind him. Also with Killbo leaving some
scars for him to remember, in the form of a several inch deep fist-mark into
the man’s steel chest and lasering graffiti into his back.
With corpses littering the ground, most of the room on fire
and violently elaborate fistfight having taken place, the usual for us now, the
team departs before any police can arrive and to actually get on with the
job they are being paid to do.
For our heroes, this is just business as usual.
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Shadowrun and all related characters and media are owned by FASA Corporation, Fantasy Productions and Catalyst Games Labs.
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Shadowrun and all related characters and media are owned by FASA Corporation, Fantasy Productions and Catalyst Games Labs.
I would just like to point out that I did not only ask for a composure roll for that "You heard him, Shoot Gundalf!" thing.
ReplyDeleteYou made a Con roll as well