Tuesday, 12 May 2015
Bioshock: Rapture (Book Review)
Upon its initial release, a few reviewers not starstruck by Bioshock’s grim atmosphere and complex themes were quick to point out one thing: The mechanics were terrible. While the came could stand up on its own, the gunplay and many of the core elements surrounding how the player interacted with the world were fairly bare basic, leading to a few criticisms that it was better suited as a book than a video game. With that in mind, John Shirley’s prequel is one of the best arguments both for and against this point.