Foul Play sets the
stage for an excellent 2D side scrolling beat ‘em up and it does not
disappoint. Telling the life story of daemonologist Baron Dashforth and his
assistant Scampwick, the game follows their efforts to banish the dark things
of the world – with one twist. They’ve already done it. What you play out is a
theatre performance recounting their adventures to an enthusiastic audience.
It’s this games gimmick and Mediatonic knew exactly how to use it.
Everything from the art style to bonus objectives and humour
is affected by the fact this is a theatrical bibliography. The enemies are
obviously either puppets or men in suits, occasionally dying at the wrong time
or forgetting their lines, and the levels are constantly changing sets. Rather
than a true health bar your objective is to keep the crowd appeased and excited
via everything from specific demands to being hit as few times as possible. It
influences every detail of the title such as the final scores of stages being
actual review stars of the show, and is taken to an extent where its
entertainment value never truly wears out.
Much like Castle
Crashers from previous years, Foul
Play has excellent humour stemming from its artistic style and setting but
is clearly more refined. Whereas the aforementioned game had very limited combo
capabilities beyond character types and some weapons, Foul Play has been set up with brawling in mind. From the very
start you can pull off skilled air juggling, over the shoulder throws and timed
dodges with surprisingly fluid combat. There is far more skill in timing
attacks and deciding when to use each move than you would traditionally find in
the average game of this genre.
Much of the replay value of the title comes from getting
higher and higher scores. However, despite this the secondary objectives
desired by the audiences can force you to repeat levels multiple times to
achieve full completion. Unfortunately Foul Play relies upon this to keep you
interested past its twelve stages, few of which are especially lengthy; meaning
those less obsessive with a perfect score might find this relatively short.
Furthermore, another weakness comes from the fact that while
racking up combos might be fun there is not quite enough variety of basic
attacks. Something which proves to be a point of frustration with the more hit
spongy enemies. Not to mention the occasional frustration of unskippable
cutscenes, which are frequent throughout stages.
Foul Play might
have some shortcomings, but for its price this is strongly recommended.
Definitely pick up this one if you’re after a 2D brawler with plenty of great
gags.
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