Read this review in full on paranerds.com
Chances are if you’ve looked into Korean MMOs you have at least glanced at Ragnarok Online. One of the best known as most successful MMORPGs titles to have come out of Korea in the last decade or so, the game met massive success. With distinctive art style, job system and strange mixture of anime and Norse mythology it developed a fanbase of millions which is still going strong today. Naturally even with multiple updates and events taking place daily it was only a matter of time before a sequel was made in 2007 in the form of Ragnarok Online 2: The Gate of the World. Met with a poor initial reception, the game was repeatedly upgraded over three years before eventually being closed down.
With the last effort having met with failure has its remake Legend of the Second learned from the mistakes of the past or is it repeating them? Unfortunately it’s a little of both.
Following on from the original the title is after the war with the Freyjanity, cult of the now sealed away dark god Freyja. Following the massed kidnappings of children by the cult, the Knights of Prontera led by Zeras Hyperion waged a bloody war against them. After a prolonged campaign the Knights fought their way to the laboratory where they were being experimented upon and seemingly ended the cult.
Managing to rescue those abducted, many of those kidnapped had been orphaned by the Freyjanity were taken in by the knights, none of who realised the power the experiments had granted them. Ten years after these events, the orphans have grown into teenagers and are preparing to graduate from the Elemento military school in Mt. Mjolnir. Unfortunately for them, Freyjanity’s influence stretches deeper than any realised…