To lay some
concerns to rest – This isn’t an Assassin’s
Creed clone. It doesn’t feature the same mechanics, doesn’t completely
focus upon your abilities to hurtle across rooftops and survive falls which
should shatter your limbs. Perhaps the only thing it has in common is the fact
you occasionally stab people with knives and are motivated by revenge. And to
be completely honest with you; the fact Dishonored
does this and tries to put its strengths into other areas is what actually
makes it the better political assassination game.
Now before you
get into a rage this is by no means some statement denouncing the AC series. It’s fun, it handles its
subject matter well; but Arkane Studios were clearly taking notes as Ezio was
ripping out throats as in the few areas they do cross over Dishonored leaves it in the dust. The big way it does this is by
taking the optional approach to killing. In just about every situation you have
the chance to go through with stealthy non-fatal takedowns or go on a murder
spree. Both have their own advantages and their own morality to them which
allows you some roleplaying opportunities when it comes to everything from your
targets to the unfortunate mooks given the job of keeping them breathing.
Now a few of you
are likely thinking “hey, isn’t this what
Deus Ex: Human Revolution did?” and yes you’d be right, but it also manages
to correct the mistakes in that game’s design. Deus Ex: HR had the big problem where there was practically no
advantage in not going with the stealthy pacifist run. The ludicrous difference
in the level of exp. you would gain removed any real advantage to just up and
murdering people. By the end you’d be so highly skilled you’d likely only need
bullets to deal with the odd robot. Here though the differences between
avoiding any kills and quietly committing mass slaughter has more or less the
same number of benefits. The big difference is simply the approach you take
along with a potentially increasing level of chaos. While unfortunately having
nothing to do with your character falling under the influence of Khorne it’s
actually quite an intelligent system which takes into account how high profile
or flashy your antics are. It helps discourage players going Rambo on guards
and ignoring the stealthy approaches and encourages more of a Hitman approach to things if you do take
the killing route – targeting only those you need dead.
This is the key
area Dishonored completely outstrips Assassin’s Creed as it takes into
account how you approach things and your actions overall. In the Holy Land
Altair can kill several prestigious Saracen generals, their close relatives,
their distant relatives, their household guests, pets, retainers, armies,
people they just met in the street; then go up to Saladin and moon him yelling “I
knifed them all!” only to have everyone shrug and it to have no basic
impact besides the generals’ deaths. If you try to pull that sort of stunt in Dishonored people are going to remember
and it’s going to incite paranoia. Well, even more paranoia than you’d get by
kidnapping/stealthily disposing of them.
Engage in mass
murder and open combat and you’ll find later targets suddenly have a lot more
guards with specific orders to kill on sight. It also changes the ending
depending upon how much attention you’ve drawn to yourself and the number of
throats you’ve slit, giving you more incentive to try both approaches. While having a low chaos rating is required to get the good
ending some of the non-lethal methods of disposing of high profile targets are
far crueller fates than simple deaths. Notably handing an unconscious Lady
Boyle over to the obsessive Lord Brisby suggests one particularly disturbing
future for the character. These choices allow, along with a fair number of
sidequests, for you to have some freedom in what is a fairly rail-roaded plot
but what allows you to truly experience freedom in missions are your abilities.
As much fun as
your items and weapons might be, these are the real highlight of the game and
if you’ve seen any trailer you’ll know the variety available. Many allow for
you to more quietly dispose of enemies and hide your tracks as you move around
the city, frequently doubling as a major edge in combat if you have to go in
guns blazing. A foremost example of this is Time Bend; which allows for you to
down slow and even halt the flow of time at its second tier. This can allow for
you to move past a crowded room without being seen or stop a heated battle and
throw explosive crossbow bolts back at guards. A similar set of skills are the
enhancements which are more passive, allowing you to pull of anything from
double jumps to having enemies you execute disintegrate into dust to prevent
bodies from being found. As you would expect a very large amount of the game
has been made to give you every opportunity to use them a-la Bioshock; with openings to areas for
effectively every skill. If you’ve gained teleportations there will be ledges
and low walls for you to target and get inside. If you have the Possession
ability you’ll find a fish/rat/guard to take over and walk through defences and
so on and so forth.
Now, the last
nine hundred words have been nothing but praise so if you’ve not guessed Dishonored is incredibly well made. But
is it perfect? No. While it never does anything cataclysmically wrong there is
definitely one big aspect which feels simply uninspired – The story.
While certainly
individual aspects of the tale stand out well such as conversations and
subplots, the overall basis of the storyline felt flawed and considerably
generic for such a visually distinct title. You (Lord Corvo, elite bodyguard)
are framed for a crime you didn’t commit, a benevolent ruler is murdered,
you’re helped to escape from prison and begin your war to return the empire’s
rightful ruler to the throne. This takes place so early on that Dishonored initially has very little to
spice up a plot which has been done to death. Or for that matter flesh out the
importance of the crime which has been committed as you quite literally turn
up, are framed, betrayed and (dare I say it) dishonoured. Even when you’ve gone halfway through the game and the
usual shocking reveal is given; it doesn’t feel quite so much a surprise as something
which was ticked off on a list of plot points.
What helps to
somewhat lessen the damage by the story is aspects of its presentation. With Half-Life 2’s design team of Viktor Antonov
and Sebastien Mitton; and Deus Ex’s creative
director Harvey Smith and designer Ricardo Bare having spent years in
pre-production designing the gaslamp style of the world. So while the tale
itself might feel humdrum it can at least fall back on a unique atmosphere and,
on occasion, fairly interesting characters. The problems with the story are
still there and will still bug you from time to time but there’s enough shiny
things to keep you distracted until the credits roll.
To make this
clear while Dishonored suffers from
the problem of not being as deep or complex as people had hoped it’s still a
very solid title and the standard to which any future FPS stealth titles should
be held to. Assuming you’ve somehow not managed to rush out to grab XCOM: Enemy Unknown and are looking for
a game to buy Dishonored is strongly recommended.
It won’t please everyone, especially those who enjoy playing bullet sponged talking
tanks who can shrug off grenades to the face. But if you’re after an
intelligent, well designed game which tries to at least cover its biggest flaws
and have consequences for stabbing people then definitely get this one while
you can.
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Dishonored and all related characters and media are owned by Bethesda and it was developed by Arkane Studios.
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Dishonored and all related characters and media are owned by Bethesda and it was developed by Arkane Studios.
As gorgeous and interesting as Dishonored looks, and as much as I want to end up loving it, I’m skeptical, especially after reading reviews like yours that don’t simply fawn over the game. Maybe I’m cynical, but I’ve been disappointed too many times. For instance, I was beyond psyched for Deus Ex: Human Revolution. I even pre-ordered it. And although Deus Ex was by no means a bad game, it wasn’t nearly what I was hoping for and the ending left me with a bad taste in my mouth—ditto for Mass Effect 3. And it sounds like the main plot for Dishonored is underwhelming. So I’ve been following the advice of one of my coworkers at DISH and I’ve sworn off buying any games until I’ve rented them first, which has of course, saved me from buying a number of games, and saved me a good deal of money. Dishonored is already in my Blockbuster @Home queue so I’ll get to play it soon; it won’t be on the 9th, but that’s okay, I’m still pretty busy with Borderlands 2 anyway. I'm truly hoping though, that Dishonored will live up to the considerable hype and after renting it, I’ll still want to buy it for additionally play-throughs.
ReplyDeleteHonestly I can see where you're coming from and while writing I was trying to pick out flaws in the game to criticise. However, aside from a few problems with the storytelling and how you acquire some abilities I really couldn't find that there was much it was doing wrong. Perhaps nowhere near to the quality it should have been in a few places but never to the extent where I could call it terrible. Each time I tried to pick out an error it was so minor I ended up feeling like I was emphasising upon some petty mistake rather than a real shortcoming.
DeleteThe only real advice I can give you would be to keep your expectations grounded when you rent it and let it surprise you. That and try to enjoy the atmosphere and characters rather than the plot itself when you're playing through it for the first time.