The Good the Bad and the Insulting
Reviewing books, films, video games and all things science fiction.
Sunday, 20 October 2013
GoD Factory: Wingmen (Video Game Review)
As a whole, the space flight simulation genre is one which has seen a resurgence in recent years. Between the release of a fanmade
Wing Commander
installment and Chris Roberts’ return with
Star Citizen
, interest is picking up once more. A major return to this genre is
God Factory: Wingmen
, a team deathmatch title with an extremely distinct visual look and vast customisable options.
Looking like the illegitimate child of Freelancer and Asura’s Wrath,the game’s main mode consists of two carriers facing off against one anotherand four player teams making up each side. The fighters engage one another asthey attempt to take down various sub-systems on the opposing ships, and blast their enemies out of the skies. A major incentive for doing so is to temporarily deny a foe use of a customised ship. Each player is permitted to enter matches with two vessels of their own design, which cannot be used after being wrecked and limiting them to inferior drone vessels.
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