As with the last book review this is posted in full on http://thefoundingfields.com/ and this is simply a preview. If you want to see it in full then please follow the link through to there.
Reviewing books, films, video games and all things science fiction.
Thursday, 27 December 2012
Wednesday, 26 December 2012
R.I.P. Gerry Anderson
There have been a number of acting and entertainment legends
who have died since this blog’s beginning. Many who were in films both famous
and terrible which I have been tempted to commemorate, but this one was
especially close to home.
Famous for his use of marionettes and puppets, Anderson
helmed a large number of shows I watched as a child such as Captain Scarlet, Thunderbirds, and Stingray.
First created in the 1960s but repeated often enough on TV and VHS for many to
be fortunate to view them.
While by no means the most technically advanced by today’s
standards, they were a major leap forwards for their time and still hold up well when compared to many others of that time.
While not known for their great storytelling, the shows were far more willing willing to display things like death and loss to children than many of that era and others following. They featured a future which was bright but not without problems and are best remembered for their outlandish and futuristic aesthetics.
His unique touch on many series could be found in their design and construction and was an element instantly recognisable to those who knew it.
While not known for their great storytelling, the shows were far more willing willing to display things like death and loss to children than many of that era and others following. They featured a future which was bright but not without problems and are best remembered for their outlandish and futuristic aesthetics.
His unique touch on many series could be found in their design and construction and was an element instantly recognisable to those who knew it.
Anderson’s involvement brought about some great shows
and films with his long career in the industry could be found on many
films and productions. Working in a multitude of different roles long before his
fame.
He will be sorely missed.
Gerald Alexander Anderson,
film and TV producer, director and writer.
14 April 1929 - 26 December
2012
Tuesday, 25 December 2012
Bloodquest: Prisoners of the Eye of Terror (Audiobook Review)
As with the last book review this is posted in full on http://thefoundingfields.com/ and this is simply a preview. If you want to see it in full then please follow the link through to there.
Sunday, 16 December 2012
Saturday, 15 December 2012
The Hobbit: An Unexpected Journey (Film Review)
Going into the Hobbit
there is one thing you need to keep in mind – This trilogy is going to be a
very different breed of animal from the last quest across Middle-Earth. In
terms of literature the Hobbit was
almost as far away from Lord of the Rings
as that trilogy was from J.R.R. Tolkien’s Silmarillion.
Trying to adapt it with the same grand tone of a clash between good and evil
was out of the question. It simply wouldn’t have worked with the far smaller
and more human tale and as a result Peter Jackson did not try to directly
replicate the approach he had taken to his previous epic. Those going in
expecting another Lord of the Rings
are going to be severely disappointed. Those going in expecting to watch an
exceptional film are going to be more than satisfied.
Taking place some sixty years before the start of the Fellowship, An Unexpected Journey focuses upon the life and famous adventure of
Bilbo Baggins. Detailing his assistance in reclaiming an ancient dwarven
stronghold from the dragon which took it as its lair, his encounter with the
spiders of Mirkwood, the Battle of the Five Armies, and most importantly how a
ring came into his possession.
Perhaps the most prominent aspect to comment upon, or the
elephant in the room, is the liberties which were taken in the production. Having
been stretched out to cover three films and changed directors on one occasion the
film frequently deviates from the source material. With stylistic choices made
to create on-going links between the films, character roles have been expanded
for reasons of plot or to give more of an impact with the audience. A clear
example of this was the change from Gandalf to Bilbo on who managed to keep the
trio of trolls arguing until sunlight to help establish his skill and worth.
Another being the presence of the pursuing Azog, a scarred orc hell-bent on
getting revenge against the leader of the dwarven band.
With the characters as well there have been numerous
changes, minor and large details to help them stand out more rather than
disappearing into the background. The dwarves are the most obvious of this.
With thirteen present and no real differentiation on race or role save for
Thorin the scriptwriters made a number of alterations to help make them stand
out. Minor character quirks to help make them memorable without turning them
into outright caricatures. Well, most of them. This was something which was, as
with all roles within the film, helped to no small decree by the excellent
casting choices of the likes of James Nesbitt. The most standout example
however, and the biggest person people will either love or hate, is Radagast
the Brown who is as far from his literary self as could be humanly possible. He’s
far more the fool than previous incarnations, with a suggestion that he spends
most of his time in the forest getting high, and mainly serves to help glue the
plot of the necromancer directly onto the Hobbit’s
events.
For anyone excited about the inclusion of the necromancer,
most of the war against him is being saved for later. This first film is
primarily dealing with the bulk of the journey to Smaug’s lair and the build-up
to facing off with the necromancer’s forces in Mirkwood. There are no big
battles and while we do see giant spiders and the reanimator himself in an
admittedly tense scene they are only onscreen for a minute at the most. The
brawls which are shown instead are more your usual fantasy fare of running
skirmishes. The sort of Pirates of the
Caribbean/Indiana Jones innovative hectic rushes which are definitely more
fitting for the film. That or split second curb stomps of fights which are
admittedly delivered well for such anti-climatic events.
If there is something of a flaw to be found in here it’s
that the film’s introduction isn’t good for newcomers. Instead relying upon what
was shown and built up in the Fellowship
of the Ring or knowledge of the novel itself. To watch it otherwise, you
have to either have to be extremely accepting that you won’t get answers or
explanations to things like what a hobbit is or who the White Council are. Even
then those who did watch those films have to be accepting of how little some
aspects resemble what we’ve seen before. The goblins for example speaking with
surprising coherency and looking like something you’d expect to see in the
market of Hellboy II.
Still it’s a minor issue and the film is definitely of a
fantastic quality. Very different from what we’ve seen before but without a doubt
completely enjoyable, focused, well-paced and with the right mixture of humour,
action and drama for the start of a new trilogy. Definitely see this one while
it’s in cinemas, but try to avoid the 48 frames per second showings. The full
version might be three hours long but it doesn’t feel it and unlike that other
one you won’t come out of it disorientated and wondering why the hell everyone
was moving so strangely.
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The Hobbit: An Unexpected Journey and all related characters and media are owned by New Line Cinema Metro-Goldwyn-Mayer.
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The Hobbit: An Unexpected Journey and all related characters and media are owned by New Line Cinema Metro-Goldwyn-Mayer.
Thursday, 13 December 2012
Avengers Arena #1 (Comics Review)
Kidnapped by Arcade, we’ll get to him don’t worry, a
multitude of lesser known teenage heroes including the Avengers Academy cast,
X-23, the Runaways and Darkhawk are taken to the villain’s funhouse of death
Murderworld. There they’re pitted into a kill or be killed scenario with no
option to refuse fights and have to murder one another for the amusement of
others.
Let’s just set aside that the afterlife seems to have a
revolving door in comics and try to deal with everything else related to this.
Avengers Arena is
taking a distinct group of young heroes, many of who have shown real character
growth in a remarkably short amount of time who, just to focus upon Avengers
Academy, have developed to trust one another. To protect one another, fall in
love, and build themselves up to be an effective force for good and overcome
traumatic past experiences to push past their flaws. It then uses those heroes
as fodder by hurling them into a meat-grinder and has them openly murder one
another because Marvel thinks no one will miss them. Not even giving them a
chance for a heroic last stand or, in one infamous case thus far, their
execution any focus or even meaning. Not to mention that particular one
involves two horrible slasher movie clichés.
This is the sort of story idea I expect to find pitched with
the first sentence consisting of “Yo dawg, I heard you liked character deaths”
and uses the term “x-tremely edgy” to describe how dark it is. This is really
the biggest problem here. The bloated parasite of a concept latches onto the
story and drains it dry of any fun or reason to be committed to events,
something most obviously visible within the characters.
Arcade, a C-list villain who is barely more of a threat than
Stilt-Man, has undergone a huge overhaul by writer Dennis Hopeless. In an
effort to make him a credible threat any colourfully fun aspects which made him
popular back in the 80s have been completely removed. The only emotion he gave
off throughout the whole thing was smug apathy, even as he kills someone with
mind bullets. You can practically hear the comic screaming “SEE! SEE! HE CARES NOTHING FOR LIFE AND DEATH! SO GRIMDARK!!!”
It’s the same with some of the heroes. One particularly
memorable preview has Hazmat, AKA the girl who lobs radiation at people, claiming
that she has “always been a hater”
and that she has just hated everything. Nope, no mention of the fact that her
hatred was a long established as a coping mechanism for her powers and trauma,
she just hates everything. This is the sort of badly researched tripe I’d
expect of Karen Traviss, not the guy who wrote X-Men: Season One. Even when the comic initially takes time to
expand upon the characters personalities you know it’s only being done so those
who’ve don’t care about the characters and have just turned up to watch them
die understand who they are.
The same goes for the artwork. I could praise the level of
detail done by Kev Walker but then I’d have to go into future things like the burnt
flesh sloughing off the bones of X-23 and horrified expressions of those about
to die. I could talk about the colouring, but that’d leave me going into the
sheer level of gore, blood splatters and maiming rife within fights. Anything
good which can possibly be found in this wretched mess is ultimately tainted by
the basic concept driving its plot forwards.
I barely managed to scratch the surface on everything wrong with this issue alone. Readers, if any of you looking at this care in the slightest
about the characters involved I implore you: Don’t waste your money on this. Don’t even pirate it. Ignore it. We’ve seen
enough of heroes senselessly beating the living crap out of one another in
recent years, milked to be edgy, controversial and not even trying to embrace
any of the fun behind the concept. This should be the last straw, not something
to make a profit and end up with some executive thinking they should have more
heroes violently murdering one another to boost sales.
Monday, 3 December 2012
Skyrim: Dragonborn DLC achievements, plot and locations leaked
Leaks of upcoming projects, especially when it comes to stories and plotlines for popular media are a frequent occurrence these days. Doctor Who has had this happen much to the frustrations of head writer Steven Moffat, Mass Effect 3's infamous story leak for both its main plot and Leviathan DLC was well known prior to its launch, even Half Life has suffered from this. This is just the latest in a long line of spoilers, but damn if it doesn't give a lot of information away.
As posted on TheOuthousers, a truly titanic level of information has been leaked onto the internet revealing not only locations and achievements, but potentially key parts of the plot of the Skyrim's upcoming expansion. The list of the Dragonborn DLC's content is extensive. Going so far as to list characters, items, spells and even new shouts which will be available in the download. From what has been revealed, it has been estimated that the DLC would add up to thirty hours of additional gameplay onto the Elder Scrolls title and even just rushing the main quest would take up to ten.
Without going into spoilers, the leak does confirm a number of things from both the trailers and promotional material released by Bethesda. It confirms that the location of the new DLC will indeed be Solstheim from Morrowind's Bloodmoon DLC, now populated largely by Dark Elves, and the much desired ability to have dragons as mounts will be available to players. Many returning features of the island present in Bloodmoon will still be present such as Raven Rock. It will even build upon previous achievements from the game with items such as new Thieves Guild armour being present and new special quests will be available to those who reach level 81.
It is currently unknown how much this leak of information may change the release of the DLC. Whether the release date of the new content will be pushed back to be changed from leaked information, an admittedly unlikely event, or the studio will release it tomorrow as planned. What can be told is that the DLC appears to be at least on par with Oblivion's Shivering Isles in terms of size and quality. Many owners of Skyrim disappointed with Hearthfire should find this to be more to their liking.
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The Elder Scrolls, Skrym, Dragonborn and all related characters and media are owned by Bethesda.
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Friday, 30 November 2012
Fifth Edition Ultramarines - Fan Reaction
It says something about an author when his attempts to make his favorite army popular backfire so hard people would willingly play massacred forces over them.
Saturday, 24 November 2012
Tuesday, 13 November 2012
Mass Effect 3: Six Minutes of Double Standards
You know, Mass
Effect has always had an interesting relationship with gender dynamics
throughout its games. The series seemed to continually zig-zag between one bias
or another occasionally, but often trying to maintain some semblance of equality
between the party members and major figures. That is until the third game in
which the introduction of one character seemed to result in some rather
disturbing ideas.
Now, I want
to make one thing clear before starting on this: I do not universally side with
one gender or another when it comes to problems or representation and equality.
I’ll always try to argue for the group I think is losing out the most either in
terms of equality or with facts simply being blatantly overlooked or ignored.To give examples from the comicbook industry I agree that the use of female characters as fan-service is still a major problem as are situations of women in refrigerators. At the same time I’ll also point out frequent occurrences where fan-service has happened to men without complaints or uproar and where women in refrigerators has happened to male characters. One prime example being where the father of Robin, Jack Drake, was murdered during Identity Crisis for little to no reason besides to create angst for Robin’s character. I have criticised the rampant use of rape with female characters as the driving force for a plot such as, again Identity Crisis, with Sue Dibny. At the same time I’ve heavily criticised how media downplays acts of sexual or physical abuse towards male characters, such as Devin Grayson’s mishandled female-on-male rape of Nightwing and refusal to acknowledge it for what it really was.
One of the
biggest criticisms I keep making of Warhammer 40,000 is how it is
seemingly phasing the only all-female army, the Sisters of Battle, out of the
universe. Only using them when they need someone to get brutally killed to make
another army look tougher and taking things a step further in the sixth edition, removing any mention of the Sisters of Silence.
To give a few
examples from the Mass Effect universe itself, one big complaint I made
as the series developed was the objectification of female characters. While
this was true for a lot of the romance options in Mass Effect 2, such as
Jacob wearing a skin tight bodysuit and Thane walking around with his chest
bare, it was often taken several steps further with a couple of female
characters. With Jack effectively being half naked the entire time, and the
game’s camera giving so many arse shots of Miranda it has become a running gag
within the series’ fandom and something even the writers joked about. Not to
mention the massive criticisms of Ashley’s appearance when she returned in in
third game.
The point is
I try to be fair with any gender criticisms no matter which side they’re
directed towards. Were the roles of each gender reversed in what I am about to
talk about, I would be making the exact same complaints. As such I don’t want
to see anyone accusing this article of being chauvinistic, misogynistic or
blind to inequalities.
The criticism
I’m about to make, and of the universe as a whole only came to light a short
time ago. Re-watching a few of Mass
Effect 3’s cutscenes I made sure to see some of the dialogue from Eve, the
female krogan who might hold the key to reversing the sterility virus inflicted
upon their species. Mostly because of
the fact I’d ended up skipping over her accidently during my own playthrough.
Now, most of the character was fine. Her dialogue was well written, had an
interesting backstory, she was extremely well voice acted and she was a strong,
likable character. At least until she started to get onto the subject of gender
with this line when she is talking about possible attempts for revenge against
the genophage:
“It’s not in
the nature of our males to co-operate. They’ve evolved to me selfish, their
only concern is survival.”Now, until this point Eve has been talking about the krogan as a whole. Every act they have taken has been about all of them no matter which gender they belong to, not going into specifics and yet now when pushed she suddenly starts to label only males with any negative connotations. This suggests she at least thinks the female krogan were completely immune to this, that somehow they never became selfish, hoarding or even the territorial aspects they “evolved” to survive because their world was a resource starved hellhole.
This seems
like a massive contradiction to the little information we had previously about
the females like codex events with female krogan warlords where they were
detailed as being effectively the same in their mentality and aspects as the
males. They were suggested to be just as violent, just as bull-headed and were
a part of events like the krogan rebellions and it wasn’t simply the males who
were causing the problems in their society so much as their culture, mentality
and traditions. And this only gets worse as she continues to speak:
“Wrex is
different, he’s a mutant. And that you can tell him.”This comes right after that last line. Wrex is an exception, something not often seen – that’s something the series always stated but the big change here is how he is one. When you encounter him in the first game Wrex is jaded, bitter and has no illusions to how far his race has fallen. He’s become disillusioned with their culture, society and all aspects which have them desiring to get revenge for what was done to them hundreds of years ago and pointlessly fight everyone. He was suggested to be different from the average krogan. This conversation, taking into account that last line, says now he’s only different from the average male krogan leader. This is only reinforced when she goes on to talk about how things will change after the genophage is cured:
“Our species
will find its balance again.
Females will
help shape the future like in the ancient days, before we were just pawns of
power hungry males.”
Again, this
is a titanic contradiction to a previously universal presentation
of their species suggesting that women have no power in their society and, once
again, the males are only to blame for their current state. Every mention of
the krogan we’ve had in the past suggested females had considerable power,
living separately from the others in their own clans and raising new krogan.
With males only being allowed to occasionally see those they sired,
they’re not used as trophies or pawns they seemed to have actual power in their
society. There’s more to this but I’ll speak about that later on. She just keeps bringing up how krogan males
mistreat their females, something highlighted by this exchange when Shepard
asks about her treatment:
“How has
Mordin been treating you?”“Better than krogan males do, he’s not like a typical salarian.”
Apparently even giving a damn about her health is something beyond anything any krogan male might do even if, as she claims, they regard her kind only as ways of boosting their power. Someone wouldn’t be much of a trophy if they were dead after all. And she just keeps going on about how everything is the fault of only the males, to the point where she starts to even contradict herself:
“Rivalries
are the invention of the males. Under their rule Tuchanka has laid in ruins for
over a thousand years.
It’s time
females took back our places in society and resurrected our future.”
Now let’s
just make this clear: For a race who is built like tanks, can be driven into a
berserker like state, who are violent and all of who are combat capable
regardless of gender: rivalries are something invented by the males.
No,
apparently they weren’t created when their society bombed itself back into the
stone age. Not prior to the genophage when their entire society wouldn’t have had reasons to place so much value upon females.
Not when they were formed into clans thousands of years old with traditions fighting over resources in the most inhospitable post-apocalyptic planet in the entire galaxy where there would have been no difference in gender roles. And their lack of rebuilding has nothing to do with their lack of numbers, resources or the fact they were almost completely reliant upon the salarians for knowledge of tech when they uplifted them from a barbaric state.
No, apparently their fragmented society only turned in on itself a relatively short while ago and rather than it being something their whole race can be blamed for, it’s only the fault of the ones who have dicks. And every single last problem will be corrected once females retake control.
As if this were not enough it’s capped off with this little gem, if you’re playing a female Shepard anyway:
“I’m glad to see humans treat their women with respect. Your people have placed a lot of responsibility on you.”
“No more than yours have on you”
“Then maybe we can show the men how it’s done.”
That last
line might have been amusing were it not for what preceded it, something joked
about to relieve tension. Instead it comes across as her believing that due to
her gender she is naturally superior and desires to prove how much better she
is innately to the males of her kind. What’s more is that line seems to suggest
females have no respect in her society at all. Now, rather than repeating the
previous points about how krogan females were presented as having power in
their society and a major role, let’s look at a more specific example of how
they were respected.
Those played Mass
Effect 2 might remember the krogan/vorcha enemies of the Blood Pack. A few
of you might have not looked into their history, it was listed outside the
gameplay after all, but it does show one very important thing about their
society: The krogan treat their females with a huge amount of respect. To quote
the wiki:
“The Blood
Pack was transformed into a mercenary legion by visionary krogan battlemaster
Ganar Wrang. Exiled for striking a female in anger, Wrang obsessed over
reclaiming his lost status.
Leading the
vorcha pack as a pirate crew, Wrang cultivated recruits and infamy for a decade
before incorporating his fighters as a security company across the Skyllian
Verge. His notoriety ensured his initial public offering for investors made him
rich beyond the krogan’s dreams. Wrang triumphantly returned to his clan,
rallying elders, krogan hordes, and their firepower and biotic support towards
professional violence in the Terminus Systems.”
So let’s make
this clear: The penalty for striking a female of a race who settles verbal
disputes with headbutts, have Wolverine-esq healing and can all but ignore
pain, is so severe the one who breaches this law is exiled. So severe that the
only act of glory and honour seen as being sufficient to allow his return was
to create one of the strongest PMC units in the entire galaxy. Yet in spite of
all this, Eve apparently claims the krogan women are treated with no respect.
Hell, if you
want a more visual example just take a look the scene where Eve is introduced
to the krogan in Mass Effect 3. Her presence is able to instantly stop a
dispute bordering upon violence. A few lines convinces both sides to support a
seemingly suicidal plan involving races they dispise, and no one even begins to
question her decision even though most have not even spoke with her prior to
then. If that is not a sign of respect and reverence I don’t know what is.
If it’s not
clear to you by this point, not only is this discussion a massive contradiction
to the previous portrayal of this species but it comes across as horrendously
sexist. It portrays every problem as only being the result of male krogan while
exonerates female krogan from any past negative action like the Rebellions.
Worst of all it seems to outright state “they will be better off under a
matriarchy where those childish, blind men are kept from becoming a danger to
everyone.” Each section where she
keeps making pot-shots at the males of her species. Blaming them for their
state feel out of place with her character and seems to contradict an otherwise
universal disillusionment with her race’s current state and how they need to be
guided. In no other scene does she single out one gender to be the blame for
all this and in all honestly this feels like it was written by someone
unfamiliar with the character. That or someone trying to push a political message.
Now, this was
bad. The message was grotesque and the obvious discrimination at play, with no
option to confront her and felt heavily insulting. However, it was only six
minutes of a several hour long game. I could understand fans wanting to
overlook it, but fan reaction to this seems to have been far worse. There seems
to have been only a very small number of people willing to call out this scene
on its blatant misandry, while almost all others have been accepting of it.
Calling it a sign of progress for equality, claiming it is acceptable and
ridiculing any who actually thinks a message of “women good, men evil”
is wrong. Here’s a few stand-out examples:
“Wanting women to be treated with respect = RIDICULOUS
OFFENSIVE FEMNAZI CHARACTER
Oh, gamers. “
“How is this offensive? It's science fiction. Krogan
males are overrun by testosterone (or aggression-inducing krogan hormones).
Krogan females are the wise ones in this species, I don't see anything
offensive there at all. More interestingly, I giggled a bit when Mordin labels
Abrahamic religions as "human mythology."”
“I'm a man and honestly, if any men found this offensive,
get a vasectomy. You should't breed and spread that sexist belief. Our women
have endured and still endure enough shit.”
This is quite
frankly disgusting. I would hope that no matter the gender, displays of open
discrimination and hatred would be rightfully criticised not defended with
claims of “sexism” to any who oppose it. There is a huge double standard at
work here. Imagine for a moment what the reaction would have been had it been
Wrex spouting lines like this:
“Rivalries are the invention of the females. Under their rule Tuchanka has laid in ruins for over a thousand years. It’s time males took back our places in society and resurrected our future.”
There would
have been an uproar, mass accusations at Bioware’s writers and the near universal
flipping of tables. You would have seen a huge demand for changes, insults
hurled at the creators, EA and anyone involved. Yet when the genders presented
as here it is seen as perfectly acceptable by both the fans and at least one
person involved in Mass Effect 3. You would not see people claiming that
because it is science fiction it is perfectly fine to create a species with
females who have barely any self-control who will only bring ruin to their
people when not led by a man.
Now, this
isn’t a demand for people to regard any negative portrayal of males as being
wrong or any such nonsense. It’s something highlighting where an otherwise well
written and relatively intelligent piece of media spectacularly failed. It’s a look
into the responses people seem to have to scenes like this and how some can be
blind to problems due to the roles of the races or genders involved. But most
of all it’s a request for any who read this to keep an open mind while
analysing moments like this. The next time you start to see something which
generalises blame and portrays a group with near universal negativity, think
for a few minutes how acceptable it would be if they were reversed.
If you feel
the need to comment or speak out against this then feel free, but I ask anyone
to read and most of all please think before you respond.
----
Mass Effect and all related characters and media are owned by Bioware and Electronic Arts.
----
Mass Effect and all related characters and media are owned by Bioware and Electronic Arts.
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Thursday, 8 November 2012
Inactivity 08/11/2012-18/01/2013
Yes we're going to have another bout of this and unfortunately it's unavoidable. Over the past weeks i've been balancing university work with travelling and reviewing, but the former two are just sucking up more and more time.
Over the next three months i'll have to devote nearly all of my time and energy to working on four major assignments to have them finished on time, proofread, and all that other good stuff. I was hoping that it would be kept to a manageable level somehow but with so many deadlines crammed together, and the tutors apparently expecting us to work on stuff over Christmas, making new reviews is going to be difficult.
Truth be told I had anticipated this and was making efforts to produce work to cover for this time, but the mysterious damage my laptop suffered during August put a stop to that. I want it made clear that there will be things uploaded during this time but they will be infrequent at best and of older stuff so don't expect any new releases after last night's one.
I am extremely sorry for these delays and hope that things will be back to normal again after early to mid January. Thank you all once again for taking the time to read the things I put up onto this site and on occasion commenting upon them, especially those who do so in spite of disagreeing with my opinion.
If I don't get the chance to comment again before it happens have a merry Christmas and see you in 2013.
Over the next three months i'll have to devote nearly all of my time and energy to working on four major assignments to have them finished on time, proofread, and all that other good stuff. I was hoping that it would be kept to a manageable level somehow but with so many deadlines crammed together, and the tutors apparently expecting us to work on stuff over Christmas, making new reviews is going to be difficult.
Truth be told I had anticipated this and was making efforts to produce work to cover for this time, but the mysterious damage my laptop suffered during August put a stop to that. I want it made clear that there will be things uploaded during this time but they will be infrequent at best and of older stuff so don't expect any new releases after last night's one.
I am extremely sorry for these delays and hope that things will be back to normal again after early to mid January. Thank you all once again for taking the time to read the things I put up onto this site and on occasion commenting upon them, especially those who do so in spite of disagreeing with my opinion.
If I don't get the chance to comment again before it happens have a merry Christmas and see you in 2013.
Wednesday, 7 November 2012
Halo 4 (Xbox Video Game Review)
Following on from the
Legendary ending the third game, this title sees Master Chief on a hostile
world, facing down both old threats and new. Frequently at odds with the UNSC
forces and Cortana showing visible signs of rampancy, there’s a lot to go on
here. Unfortunately the game never really gets a chance to use this potential for a number of reasons, but two
specific ones stick out.
The first is that, well, Halo
4 as a story doesn’t need to exist. The universe we all knew and loved came
full circle with Reach and wasn’t really that much to go on as sequels
go. Rather than having the option of just going on from plot threads we’ve previously seen 4
needed to spend more time build almost entirely new ones to extend the mythos and suffers as a
result. The second issue is that 343 Industries took the Blizzard approach and
released novels to try and help with their game's plot and advance the story
before its release. This isn’t an entirely bad thing, Greg Bear has done an
outstanding job fleshing out the universe with his prequel Forerunner
Trilogy but without going out and buying it you’re going to feel like
you’re losing out on the meaning behind a lot of plot points. Even with the lengthy
details and exposition given, the game never manages to match the strength of
the story told in the novels. Not to mention it squanders the massive story
potential found in Primordium's reveals. On the upside however,
returning characters are as strong as ever (even if there’s only two of them)
and Cortana’s storyline is definitely the high-point of the single player mode.
Still most of you probably
aren’t playing Halo for the story, so how does the game hold up while
playing it? Well, most of the old mechanics have been kept with a few tweaks to
keep things original in each mode and for the enemies to remain freshly
interesting. Let’s face it, as fun as the Covenant are to
snipe/frag/smack-about-via-rifle-butt they do require further variety to work.
To help combat that problem the game introduces the Prometheans, orange glowing
machines who you’ll quickly grow to hate. Or love to hate depending upon how
you approach fighting them. As well as bringing a whole bucketload of new guns
to pillage from corpses and bodies to mow down, they force the player to take a
few different approaches when facing them. While it would be wrong to ruin the
surprise of running into many of these for the first time, anyone who has
watched the trailers will know of the hovering drones often accompanying the
meatier enemies. These things will quickly prove to be the bane of anyone
favouring grenades, trust me don’t even try using them around them, and will
make fights harder by healing foes, shielding them, offering buffs and even
outright resurrecting them. When facing down groups with these things it can be
remarkably easy to end up in fights of attrition on the higher difficulties.
Visually Halo 4 does
manage to stand out from its predecessor. Notably the Covenant forces and the
Chief himself have been given a few graphical upgrades, changing their general
look while keeping what worked from the last game. While the reasons for
handwaving this away are fairly pitiful, at least with Master Chief anyway,
their look is definitely better suiting for their environment and feels like a
natural progression from what we had before.
The environments themselves
are as varied as you’d expect for a Halo title both in and out of
multiplayer. While you don’t get anything completely new from what we’ve seen
previously, there’s a general sense that the developers were looking at the
errors made in the last game’s layouts and correcting them. There’s a much more
distinctive sense of atmosphere and each location is astoundingly beautiful,
assuming you can stop long enough to admire it while dodging bullets. It might
even be enough to distract you from how the game repeats itself on multiple
occasions and its very linear focus. The former applies more to what we’ve seen
in the past, either emphasising upon breaking something or collecting three
objectives but it’s the latter which really detracts from the game’s quality.
The strength behind Halo was always its openness, how it could
seamlessly switch between corridor shooting and wide area combat with and
without vehicles. This latest game definitely seems to be lacking in the latter
department. Oh they appear and you’ll get chances to zoom about open areas more
than a few times, but nowhere near as much as you’d hope and not with the same
unique grandly explosive moments you’d want to make this specific game
memorable.
Still, the real core of a Halo
game is the multiplayer experience and that seems to hold up extremely well,
though you’ll find a lot of it to be very familiar. The Forge is still present
and the War Games while containing a few new aspects keeps most of what worked
in the past and even Valhalla is still available, The differences come largely
through two things, besides the inclusion of mini-mecha as vehicles, namely how
the ranking system works and ordinance drops. The ranking system seems to be
taking a much more specialised approach and are an extension of the commendations
and challenges in the previous game. This time it's angled more towards a
career development and allows you access to purchases for armour, weapons,
loadouts and further customising your character through specialisations. While
this might seem like Halo 4 is just following a current FPS trend it's a natural development from Reach's ideas and they all work extremely well.
The other gimmick of
ordinance drops isn't quite so flawless. The inclusion of these seems to be an
attempt to give more meaning to mowing down players by the dozen and ending a
kill streak atop of solving a few older issues. In addition to the usual
weapons you find lying about the map killing people, along with other
conditions, will fill up a meter allowing you to call in your weapons of choice
at will. The upside of this is it solves the obvious issues of someone having
the one brute shot on a custom map and camping on weapon spawn points, but
opens up a few other problems. Even after only one or two games it was
noticeably easy for someone with the right skills and timing to keep up their
dominating streak, especially when they are extremely accurate with long range
weapons. As tough as SPARTANs are one guy with a sniper rifle is going to be as
devastating as ever and now with ordinance drops he can call in all the ammo he
needs with less of a risk of running out. That and the fact he can now call in
rocket launchers whenever someone goes after him in a vehicle means it can be
easier to stay ahead if you know what you’re doing in a multiplayer match.
For all these criticisms it
ought to be emphasised again that Halo 4 is by no means a bad game, just
one with some obvious flaws. It does feel like a slight step down from Reach
but there’s no denying that it’s still vastly better than Halo 3 and ODST,
even if it does lack Nathan Fillion. If you’re a fan interested in seeing some
changes to what has come before or just keeping up with the series you’ll not
regret buying this one.
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Halo 4 and all related characters and media are owned by 343 Industries and Microsoft Studios.
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Halo 4 and all related characters and media are owned by 343 Industries and Microsoft Studios.
Friday, 2 November 2012
Angel Exterminatus (Book Review)
As with the last review this is posted in full on http://thefoundingfields.com/ and this is simply a preview. If you want to see it in full then please follow the link through to there.
Wednesday, 31 October 2012
Skyfall (Film Review)
After the disappointment which was Quantum of Solace people found themselves asking questions about
the Bond series: Would it ever be able to again balance out realism with
action, if Daniel Craig was still the right person for the role and if the next
film would display more of the eccentric gadgetry? Skyfall is a resounding yes to all and shows how the franchise has decades
of life in it yet.
Taking place an undetermined amount of time after the war
against Quantum, and with little to no continuity with that plot, Skyfall concerns a major security leak
in MI6. An encoded list containing names of every deep cover agent has been
taken by an unknown force and Bond has been shot in the line of duty, on M’s
orders no less. Having taken this as an opportunity to fall off the radar he
goes missing, at least until the list is decoded, MI6 itself is bombed and
people start dying. Bond returns to duty but the question hangs over the film
if he’s too old to do his work and if he can truly trust anyone.
Unlike Quantum of
Solace this film is effectively a big back to basics effort on the part of
the franchise. Far more tonally consistent than the preceding film, Skyfall doesn’t make the same mistake of
trying to copy the nihilistic realism of Casino
Royale entirely, instead introducing elements of the older films. It’s not
completely fantasy, there’s no underwater evil villain lairs or men with metal
teeth but it does feature things like a fight in a komodo dragon pit in a
casino. This makes it much easier to accept the occasional plot contrivance and
the explosion driven storyline. Speaking of which despite having only an almost
non-existent record of filming action sequences Sam Mendes holds his own
extremely well. Each punch up, gunshot and high speed collision is delivered
with the competence of a veteran and very few times do you sense he’s failing
to deliver the goods so much as putting his own signature style on things.
Moving onto the cast, they’re as high calibre as you’d
expect to see in as big a title as a Bond instalment. Along with the
aforementioned Daniel Craig, Dame Judie Dench makes her return as M with
recognisable faces Ralph Fiennes, Naomie Harris and Albert Finney all take up
supporting roles. Stand-out even amongst them is Javier Bardem as Raoul Silva
as the villain, who while hamming it up in a few scenes handles the role with
an effective balance of psychosis and genius. While no Anton Chigurh, Silva is
definitely one of the best villains the franchise has seen in years, believably
commanding much more power than Dominic Greene and Mads Mikkelsen and having
the personal skills to back it up.
While the acting, direction and plot are all exceptionally
strong there are a few niggling issues within the production. Of note is the
fact there’s no sense of escalation. Many action films from the Avengers to Mission Impossible succeed because each sequence is built upon in
terms of scale and intensity. While the stakes might be higher in later on and
it certainly becomes more inventive, Skyfall
really blows its load in the introduction. While certainly entertaining what
follows just seems to either be moving in a different direction or consistently
failing to surpass what came before it.
To top this off while the film might have a great bunch of
actors to work with, it at times doesn’t feel like it knows how to use them.
There are very long gaps in Skyfall
in which they are either not present or go completely unmentioned as if the
writer wasn’t quite sure what he wanted to do with them. That actually goes
with a lot of the film, rather than feeling like it’s constantly changing
things to keep events fresh settings, objects and noteworthy elements just seem
to keep being passed up. It never quite feels like its spending long enough in
anywhere outside the UK to make real use of what was on hand or the opportunities
which could have been had.
Still, at the end of the day this definitely a resounding
success. If it had to be summed up in one sentence Skyfall would be: “A Bond film in the spirit of the 70s era but
with a layer of gritty realism.” For the most part it knows when and where to
use things and the few failures present in the story don’t detract from your
full enjoyment. If you’ve liked anything from past films, from Connery to Brosnan,
you’ll be leaving the cinema with a broad grin on your face by the end.
Definitely go see it on the big screen while you can.
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Skyfall and all related characters and media are owned by Metro-Goldwyn-Mayer.
Labels:
2012,
action,
Daniel Craig,
film,
James Bond,
Skyfall
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