Believe it or not, it’s this point where the campaign jumped
the shark so hard it looped around and became awesome again. At least for us
anyway.
With Killbo in uniform and able to pass amongst the guards
relatively freely, he was sent out of the warehouse. Sticking to what semblance
of a plan they had he immediately made a bee-line for the car.
This was where we hit our first snag.
The head of security, let’s just call him Victor to keep it
simple, had actually displayed competence. The second something suspicious had
happened, namely the death of a cornerstone of their security, he’d suspected
us. Deploying his goons across the facility, he’d sent a detachment
specifically to the car park. Trying to reach our equipment he’d found them
surrounding our car on the lookout for us. Thankfully they’d apparently not
been told to be too alert as they were playing cards. Convincing them to deal
him in to their game, Killbo tried to win to get rid of them, failed, and then
had to go get lunch for them along with one other guard. The second they were
out of sight he knocked the guard unconscious and hid him out of sight.
Waiting for the rest to get bored and go looking to see what
was taking their food so long, Killbo eventually got inside the car. Checking
the ammunition and about to grab their guns, the group suddenly had a better idea.
Patching into the guard’s communications he announced “Boss! They’re in the car-park raiding their vehicle!”
Less than a minute later Victor and a good thirty guards
burst into the parking lot, thirsty for blood. Screaming out for revenge, they
stormed into the car-park looking for anyone in sight, right into the sights of
the broadly grinning Killbo sitting behind the howitzer. Yes, they actually got
to use it. Holding down the firing stud, with the mecha on the hood violently pelvic
thrusting to every shot, Killbo unleashed hell upon everything in front of him.
Half the parking lot promptly disappeared in a multitude of bright flashes as
tarmac and human body parts rained down around us.
This killed everything. Everything, that is, except for
Victor. It turns out the GM had decided to give him edge, which he promptly
burned to survive the attack unscathed.
Strolling out of the flames, ripping off the remains of his
shirt, Victor began marching towards the car cracking his knuckles. With the
fucking Terminator advancing upon it, the car then apparently decided to commit
suicide rather than face him. Exploding (yet somehow not destroying any of our valuables)
its ejector seat catapulting Killbo and his two axes into the sky. Ripping off
his own shirt he landed in a quickly growing ocean of engine oil spreading from
the car and challenged Victor in song. As the melodic voice convinced Victor to
enter a duel with the dwarf, we promptly entered Shadowrun: The Musical!
With more guards providing backup, that is background choruses,
the two began oil wrestling while performing an operatic duel. Bellowing yells
of insults put into songs sounded from around the hillsides of Norway, as a
superhuman security chief suplexed a dwarf who promptly backflipped over his
head and clotheslined the man. Best of all? Half the songs were acted out by
the players involved. This is one of the few times I genuinely wished I’d
recorded the session as no amount of descriptions will do this fight justice.
It’s the only time you’ll see two men yelling Monkey Island insults to the themes of the best German operatic
plays while violently kicking the living shit out of one another.
The eventual end of this fight was that it was not going
well for Killbo. Despite using both his knowledge skills of oil wrestling
championships and the best of Nordic ballads to his advantage, he was being
beaten down. Kicked violently across from one end of the parking lot to the
other, the dwarf was on the verge of collapse. Bloody, heavily bruised and only
a point from falling unconscious he picked up both axes and faced Victor,
standing his ground. Sprinting across the burning tarmac, Victor performed a
flying kick to finish the fight once and for all.
The ending lasted all of three seconds.
Holding both weapon up, Killbo burned edge and blocked the
strike, catapulting Victor across the parking lot and into a parked vehicle. Clearly
hitting something vital as it went up in a mushroom cloud which took out most
of the nearby, still singing, guards along with their leader. The last we saw
of Victor was him flying upwards, being consumed by nuclear fire, saluting Killbo.
There have been fever dreams which made
more sense than what took place during that session.
Returning to sanity, Amoral and Venne had been looting what
was left of the car and taking our guns. With fires quickly spreading to the
few bits of the buildings not yet aflame they joined up with Killbo and
sprinted inside a nearby repair shed. More, less operatically inclined, guards
promptly arrived and began asking “What
in Odin’s name had happened here?” While they were still reeling from this,
and thus distracted, the team proceeded to go after their original objective:
looting the labs.
With all defences now gone, somehow, our path inside was
largely clear. Stealing another uniform for Amoral to pass him off as a guard, Killbo
no longer being trusted to do so without singing, and sneaked towards our next
target. No, not the front doors to the labs, they were going to use the cooling
vents sticking up one side of the complex.
As Amoral took out several security guards manning the CCTV
monitoring room with a flashbang, then locking them in a cell, they headed
towards the vents. By the way I’m only mentioning the CCTV bit because they somehow
ended up looting Nazi gold from in there. No I’m not kidding. With no ladder to get inside, the group followed its own unique form of logic: We can’t
reach it? Have Venne throw each member at the vent and hope they can dodge the
slow moving fan. Despite missing once and almost getting beheaded, the
characters manage to get inside.
Clambering down, with some of them starting to suffer from
the sub-zero tempratures as the advanced inside. As Killbo began barricading
one exterior door, because why not, Amoral hacked the electronic lock into the
actual storage facility. The bit with organs, tissue samples and such not the
bit with crates full of whatever Killbo was using to blockade the group inside.
After a couple of minutes effort they did indeed manage to get inside and, well,
found a lot of things in jars. The big one was a man apparently unconscious
with bits of circuitry sticking out of him and, not too far along from this, a
96 year old German scientist. Yes the GM used a thick German accent for him,
how did you guess?
Threatening the scientist with a gun repeatedly as Amoral
and Venne searched the place, Killbo did little to actually get answers. In
fact he proved to be so inept that the scientist convinced him to open the way
out if they let him live… and let him release a monster. That man in the tube?
Turns out he was a prototype combat cyborg Zainou had on ice. Hitting a button,
the scientist let him loose and he strolled in taking out Venne in one shot. As
in knocked out, not dead obviously. With Amoral hiding in one corner as the
android began shooting up the place, Killbo began circle strafing it with his
auto assault 16. He promptly got his arse kicked, eventually only taking out
the cyborg through close range grenades. Suffice to say the scientist didn’t
live long after that.
With the combat done, mass pillaging followed. Everything
which could be carried was looted, including the stuff which was nailed down (thank
god for crowbars) and they promptly headed upstairs to try and find another way
out. Instead they walked into the absolute single worst thing they’d never hope
to see: A Red Samurai army with full air support storming the facility. It
would later be revealed that Zainou went defunct a few days earlier than
planned and, well, I’m guessing Rekraku wanted to secure their assets. Just
roll with it.
Sprinting to the rooftop the trio managed to get a way out
by securing a drop helicopter left on the roof. After Venne took out the pilot they
promptly hijacked it, flying in the opposite direction of the very one sided
battle against Renraku’s elite; stopping just long enough to pick up Amoral’s
mech. One helicopter did peel away to follow us, but the GM’s lack of knowledge
of the chase system and a boarding action dealt with that. Ditching the helicopter
on the edge of the town, just leaving it hovering in the air, they grabbed
their cars and got the hell out of dodge.
Thankfully it seemed that Renraku had been forced to make a
rapid strike as no one had been left to cordon off the airport. Managing to
bribe our way onto another cargo plane the shadowrunners flew out of Norway and
out of the shredded remains of the plot.
So that’s our first campaign. Besides one surprisingly angry
Johnson meeting with us for pay, something to do with collateral damage and
lack of subtlety, our job was over. There’s little else to really say beyond “We have no idea how to do espionage”
and that some elements would be returned to later on. Either for added
trolling, in the case of operatic societies wanting Killbo dead for murdering a
famous figure, or the scientist. We’ll be returning to our regularly scheduled
campaign again soon, hopefully with a bit less singing.
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Shadowrun and all related characters and media are owned by FASA Corporation, Fantasy Productions and Catalyst Games Labs.
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Shadowrun and all related characters and media are owned by FASA Corporation, Fantasy Productions and Catalyst Games Labs.
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