Things went off to a surprisingly good if hair-raising start
as he approached the Zainou facility. Despite Amoral’s decision to screw with a
helicopter gunship remotely as it flew overhead, almost ending the operation
there, every guard post let us through. Part due to Killbo’s high CON stat and
partially due to some decent faked I.D.s. Amusingly this resulted at one point
in Killbo convincing a guard to give him his weapon.
Once inside we spoke with the receptionist claiming we were security
consultants called in response to the offices burning down the previous night.
A few rolls and some prior hacking from Amoral meant we got through easy enough
and we split up. Killbo to approach the head of the facility while Venne and
Amoral went about scouting the place to find where their cyber security chief
was. One of the people we needed to kill to proceed inside being a hacker who was
in an armoured basement in some part of the building. Also to recon the place I think, I’m a bit
hazy as to what exactly they were doing. Largely due to the ridiculousness of
Killbo’s actions for the next couple of scenes.
First of all he ended up outside the door to the overall
manager to convince him they needed to be there. Mostly in order to give them
full access to some areas they didn’t already have access to. Not only was this
person a bureaucratic puppet who resembled a hippo, but Killbo argued with the
guard outside so convincingly that the employee ran away in tears.
After a brief argument with the overall manager he then
headed off to speak with the actual person Killbo needed to be talking to: The
head of security. Shadowing them to the canteen, Killbo stood at the back. Waiting
a few minutes as one man raged about problems with the guards while the other
ate donuts, guess which, and then headed off again. Just to establish the head
of security was evil, Killbo is then called into the man’s office. Not only was
he a racist with severe hatred for metahumans but everything about him screamed
supervillain. Either side of him were gun turrets, the heads of pixies were
mounted on the walls and in the background the guard who had handed Killbo his
gun was being hung upside down. He was also naked and being lashed with whips.
Well after a brief exchange which came down to “I don’t like
you, get your job done and out of here in the next few hours or you might be
accidently shot on sight” Killbo was allowed to leave. Just to make this scene
all the more insane, when the dwarf commented upon the pixie heads calling them
“easy prey” the man hits a switch. The walls revolve to reveal everything from
troll heads to centaur ones on trophy mounts. No that actually happened.
At the same time the remarkably more sane scenes with Venne
and Amoral took place. Upon raiding the network and finding both the enemy
hacker’s location and how to get there, we regrouped and headed off. For
context: We needed to kill him otherwise remote controlled minigun drones would
kill us the second we broke into the labs. Sneaking inside the central building
we eventually found the elevator shaft which secretly led to the basement. Okay
it was actually a bunker but damn-it it was funnier saying the shadowrunners
needed to attack a nerd’s basement dungeon. Well, with Killbo staying upstairs
to keep an eye on the entrance, Amoral and Venne went down. The former hacking
the elevator, the latter readying to kill whatever was down there. It’s a good
thing she went down as well, as the place was armed to the teeth.
Emerging in front of a set of thick blast doors, with
turrets and drones guarding, it the two went in guns blazing. Well, one did.
Venne stormed in and Amoral hid at the back for the most part. Can’t blame him
though, as Venne merrily shrugged off things which would have blown him in
half. She then proceeded to break through the blast doors after hulking out
(read: had herself possessed by an ancestor spirit). Beyond said doors was… I’d
call it a super villain lair but it was actually more restrained than the
security chief’s office. Wall upon wall was covered by laser drones with a
cyberpod/life-support-system-thing in its centre where the hacker was. Venne
dealt with the drones, mostly with her fists, as she manifested an aura
resembling a pirate hat (which would be unfortunately retconned in the
following session). Amoral went right for the pod, hacking it open to get at
the nerdy centre within. The fight which followed between the two was hilarious
but unfortunately too complex to really detail in depth. The eventual ending
was a point-blank gunfight ending with Amoral shooting him in the head after
duelling insults.
The death of the man responsible for their cyber-security
chief had alarms going off everywhere and guards being sent out. Swarming the
building and covering every square inch of it they began looking for the exact
source of the alarms. As Amoral shutdown the trigger for them and tried to fool
the system into thinking the nerd was alive, Venne came back to sanity. Killbo
was having problems of his own, forced to hide behind furniture from patrols of
guards. Successfully hunkering down as a few tried and failed to get inside the
elevator shaft, Killbo watched as they left with one man remaining to keep an
eye on it: The only dwarf guard in the base.
A few bits of information just for what follows: The guards
were wearing full face mirrored helmets. Killbo had the mostly unused knowledge
skills of oil wrestling and Nordic ballads. The dwarf had a bottle of oil next
to him.
Despite the GM egging Killbo on to make use of the oil, the
dwarf snuck up and snapped the guard’s neck. Quickly undressing, looting the
uniform and hiding the body; Killbo proceeded to try and pass himself off as a
guard. At which point the GM proceeded to try trolling even more. A guard
immediately showed up trying to get Killbo to talk and reveal himself,
specifying he had “a wonderful singing
voice”. Stretching his knowledge ability a bit Killbo’s player proceeded to
declare he would break out into full operatic song in a means to bluff the
guard. After much pressing to let this go through from both Amoral’s player and
a /tg/ chatroom (don’t ask) he rolled a dice: Odds to let this go through,
evens not to.
He rolled a three.
The earphones of every guard in the building were promptly vibrating
with the beautiful voice of an alcoholic bearded midget. With their eyes filled
with tears they were alll utter convinced that the short guard was their friend
Bob Bobinson, legendary operatic figure and hope of Norway. Passing off his
slightly different voice as it being sore following several solid minutes of
singing he convinced the guards to eventually leave.
Letting the other two out of the elevator shaft we managed
to flee into one of the facility’s warehouses in the hopes of healing and
planning. Instead what we got was the other shadowrun group. Exchanging
bullets, eventually followed by words, and shooting out a few drones; we
eventually stopped long enough to negotiate. Deciding there was no point in
just shooting one another we discussed our plans and realised there was another
problem. The head of security needed to be dealt with for very similar reasons
to the hacker. With him still alive, additional security systems would prevent
us getting inside the labs and the prizes inside.
Thus we hatched upon the single worst and simultaneously single
greatest plan ever to be devised.
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Shadowrun and all related characters and media are owned by FASA Corporation, Fantasy Productions and Catalyst Games Labs.
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Shadowrun and all related characters and media are owned by FASA Corporation, Fantasy Productions and Catalyst Games Labs.
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