At its heart, XCOM has always been a series about loss. Its very nature hinged upon the uphill battles the player fought, the troops they could permanently lose and sheer attrition of the long war, right down to a memorial for your casualties. Now, after all that, Firaxis opted to take away the world itself, declaring the player had lost the war. The experience was stripped down to its bare essentials, twisted to fit their new designs, and rebuilt as a darker, more cynical creation. Yet it’s one that is irrefutably an XCOM experience on every level.