Wednesday, 3 February 2016
Tales of Symphonia (Steam Port, Game Review)
This PC port of a thirteen-year-old game is locked at thirty frames per second. That should tell you all you need to know about this one, the very fact that whoever was tasked with porting this to a new generation can’t get it to run at the full sixty frames the Gamecube was capable of. Really, more than anything else, this is the kind of unmitigated disaster, which has gradually eroded trust in HD Re-masters, and modern re-releases alike. Unless the developer is taking the time to rebuild the whole game from the ground up, it seems we’re destined for another flop.