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In a recent interview with IGN about the upcoming Legend of Zelda: A Link Between Words, veteran designer and director of the franchise Aonuma Eiji discussed changes and developments to the title. One such subject was the level of difficulty of progressing forward. “There was a certain period [at Nintendo] where people thought that games should make it easier to progress and go forward.” Aonuma admitted, “Sometimes just getting lost in a game can be really good as well. We’d like the game to be [made] in a way that even for hardcore gamers, hints are sometimes available. What’s important is making that selection of options available.”
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