This book isn’t that good. While not
the worst thing Black Library has ever published it has very distinct problems
in pacing, direction and general logic.
Set in the dying days of the forty-first millennium (no
change there) the Soul Drinkers are active throughout the Imperium. A fleet
based chapter with a glorious history, their acts have been well documented and
their deeds remembered. From the dark days of the Second Founding to helping
end the mad reign of Goge Vandire, they have fought to defend humanity from the
horrors both within and without.
Yet for the first time in thousands of years they find
themselves with an opportunity to regain that which was lost.
The Soul Spear, prized weapon of Rogal Dorn himself has been
uncovered on a rogue star fortress among a collection of relics. Racing to take
back this artifact of a bygone age, the Soul Drinkers do not realise that they
are being easily manipulated for greater goals…
The crux of the problem here is in the introduction. You
know the Soul Drinkers are being manipulated right from the start and it’s
increasingly clear that it’s not by natural forces. This eventually reaches the
point where the words “THIS IS A TRAP”
might as well be floating over their heads or carved into their skin. While
some ignorance might have been acceptable due to distractions and what we learn
later on it definitely could have been better handled.
Up to the point where Sarpedon, the Librarian protagonist,
duels their Chapter Master their actions are just about believable. After they start gaining mutations, calling
them blessings of the Emperor, and perform actions like blowing up their fleet
it’s much harder to accept. This isn’t helped by many of the often
mind-numbingly bland characters.
The cast needed to either show aspects which could be
latched onto for Chaos to influence them or sympathetic personalities. Ones
diverse or varied enough to keep interest amongst the marines, but we don’t
really have either here. While Luko, Lygris, Graevus and Tellos work well
others like Pallas, Sarpedon, Givrillian and others do not. This is especially
problematic as many require you to care about them or at least appreciate what
they are saying, especially in Sarpedon’s case. He’s written some sort of
warrior philosopher you’re never given a real reason to care about him or want
him to succeed. While his actual decisions, fights and thoughts might be
interesting he lacks that edge to make him truly interesting. Unfortunately
many of the non-astartes secondary characters are no better, either seeming
very bland or come across as blanks. The captains of the ships, Arch Magos
Khobotov and the minor sects worshipping the Architect of Fate all lack any
real attachment. Some have aspects which should work but they aren’t pushed far
enough.
The problem with the limited characterisation is that
Counter tends to give every character a history. While this can help to make
the universe feel bigger, it tends to bog down the narrative and doesn’t really
add to them. Worse still, the same thing
goes the same way for the Soul Drinkers chapter itself. The army was retconned
into being a creation of the Second Founding, specialises in boarding actions
and has a unique doctrine they follow. For all this nothing is really given to
set them apart from any other force. Had this been intentional, showing even an
extremely codex adherent chapter falling easily, this might have worked, but
the Soul Drinkers are an atypical force within the imperium. The only time when
this is used effectively is one particular Chaos champion, largely due to the
author’s descriptive capabilities with mutations and unnatural phenomena.
The book contains plenty of decent writing along with the
bad, but it’s usually reserved only to the scenery descriptions and mass
violence. There are some explosive battle scenes from the opening purging of
the star fortress to the final battle on the Soul Drinkers’ new base of
operations. Each one is given a vastly different flavour than the last and
enough unique features to make them truly stand out. Plus it’s not every book
you end up getting both orbital battles, giant zombie sharks and a beach
assault all within a few chapters of one another.
The descriptions of the worlds corrupted by Nurgle and
overrun by viral strains fester in your mind, with clouds of bloated flies and
decaying horrors littering shorelines. Minor details from the disturbing warmth
of the sea to the blackish sand all are delivered in a fascinatingly disturbing
way. The ships the book is often set on are portrayed rightly as labyrinthine
corroding nightmares and aged tombs as much as they are vessels of war. A
fittingly gothic feel which captures the darkness the series was going for and,
even when the book is at its weakest, such descriptions help to keep some
interest.
The real killer in this is the tone. Ending on an oddly
hopeful note and with the continual promise of improvement, Soul Drinker finds itself at odds with
its own subject matter. This is likely due to Ben Counter’s change from having
them fall, corrupted and willingly in servitude of daemons, into survivors.
Clinging to life on the edge of the imperium through sheer determination and
skill while all turn against them. It doesn’t capture the bleak nature or
outlook of their lives and the bittersweet losses ensued with each victory.
Despite being written with enough blood, loss and betrayal to be A Song of Fire and Ice 40,000 it’s
almost positive in its final scenes with the Soul Drinkers’ eyes finally
opened.
It’s clear why many people dislike the series if this was
their introduction. Both with continually awkwardly shifting in locations,
predictability and weaponised plot driven stupidity it’s a rather poor novel.
Despite some good action, fast pacing and some genuinely great one liners it’s
a bad introduction into a much better saga.
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