tag:blogger.com,1999:blog-1831276194138109948.post8670784819239200302..comments2024-03-28T10:14:58.693+00:00Comments on The Good the Bad and the Insulting: Games Workshop Mini Codices - A Step In The Right Direction?Bellariushttp://www.blogger.com/profile/02652722543111095280noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-1831276194138109948.post-45585192755632512742015-03-05T05:45:39.580+00:002015-03-05T05:45:39.580+00:00What worries me the most is exactly what you bring...What worries me the most is exactly what you bring up, just how quickly GW abandons its own products, even massive ones like The End Times, not only is that a massive event for Fantasy but they went through quite a bit of new artwork for the main GW site, even changing how small things like the gift vouchers looked (to better fit the faction the book stars), but as soon as the new Dark Eldar stuff was out, get rid of all The End Times stuff. Oh wait, the next End Times Book is out? Get rid of everything involving the Dark Eldar, we're promoting that now! Now throw that away, we've got the new Grey Knights! This isn't new to them either, anybody remember how many years the Tyranids spent without certain models, some of which were removed from later books out of spite?<br /><br />They just lack commitment, which I think is a bit odd because the writers and designers seem like they love what they do (basing this off of interviews or what they write), so I don't know who or what is holding the company back, if it's just a CEO who thinks only what's new is what's popular or something along those lines.<br /><br />Now I have wondered if the smaller codex's were the way to go ever since you wrote the other article, but I think the answer is no. I think that the various forces could all be represented by parent rulebooks that would cover various forms of the forces, how a rulebook would do this is by having many units in one larger book, differentiating the armies just by introducing elements like the Legion Rules that were in the old Codex: Chaos Space Marines and are in the current Horus Heresy rules, for example in Codex: Harlequins (and in this big book) they could have had various dances or plays that you would be performing with a main Harlequins force and these would give you certain bonuses or deficiencies or maybe even allow you access to unique units.<br /><br />It would allow you to differentiate the groups of Harlequins from each other, make the force itself look larger and would add character to the whole army, if you made a Codex: Necrons with the current Necrons, the Necrons of The Empire of the Severed Hand, and Necrons ruled over by a C'tan (and other variations) you could have those all play differently (different bonuses, weapons/units and objectives) and maybe even have sub factions within factions (for example Chaos Space Marines had Plague Marines, and their sub faction was the Death Guard). Almost all of these are already in the lore of the game and just haven't been added to the rules yet, just look at how different the various Tyranid Hive Fleets are for example, or they were in the rules and were then removed (such as the case of Chaos Space Marines and Eldar Craftworlds).<br /><br />Now I don't think that smaller Codices are bad, I just don't think they're the best way forward, though I think they can be useful if somebody wanted to test rules for a faction before incorporating them into the main book for balance's sake, just release a pdf of the army online and include them in the next edition.grdaathttps://www.blogger.com/profile/00722216755745063033noreply@blogger.com