tag:blogger.com,1999:blog-1831276194138109948.post527419433540979844..comments2024-03-28T10:14:58.693+00:00Comments on The Good the Bad and the Insulting: Cthulhu Saves The World (Video Game Review)Bellariushttp://www.blogger.com/profile/02652722543111095280noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-1831276194138109948.post-39391176801157428472014-06-16T23:29:05.226+01:002014-06-16T23:29:05.226+01:00Yeah, the developers definitely knew what they wer...Yeah, the developers definitely knew what they were doing with this one. I'd finished playing through Final Fantasy II and IV recently, and the game emulates a lot of elements from those sorts of titles for this parody. It works surprisingly work. As for your your comparison with The Bard's Tale, that's actually pretty apt. While there are no moments quite like that (and quite a few less songs than in that game) there are multiple bits where Cthulhu and Co. make fun of certain RPG tropes. The save system is practically insulted at the start along with the teleportation ability, and to help speed things up with item management certain chests offer effects. One for example boosts the party's stats after being enraged they found a chest with nothing to loot in it. The bigger running gags don't quite affect the entire game in such a noticeable manner as your example however. The commentary does mention they had plans for grander things but they lacked the time and money to accomplish it.<br /><br />Well, that's the odd thing. I know the overworld does scale with the characters, but how it is triggered is another matter. It might be down to the character levels, or it could be due to the party accessing a new town on the overworld. So it does scale with the characters, but it might not be purely based upon what level you are at.<br /><br />Thank you for pointing that out, i'm usually going back and forth skimming through articles for errors like those and typos these days. Unfortunately I was working on this one early in the morning due to long delays, likely hence why comparisons with The Bard's Tale or the likes of Simon the Sorcerer slipped my mind. Thank you for reminding me of that game by the way.Bellariushttps://www.blogger.com/profile/02652722543111095280noreply@blogger.comtag:blogger.com,1999:blog-1831276194138109948.post-22037712275045500392014-06-16T15:02:42.707+01:002014-06-16T15:02:42.707+01:00I hadn't gotten this game before because I was...I hadn't gotten this game before because I wasn't certain that it would be something I'd enjoy, and none of the other reviews convinced me otherwise, but going by this one it looks right up my alley, taking a bunch of elements of other games I really liked and putting them into one game.<br /><br />Just going by the plot and feel it looks to me most like The Bard's Tale in tone, where you have a character who's fully aware they're in a video game, to the point where they can hear (and in the Bard's case, argue) with the narrator, that game had a funny bit where the first enemy you kill has an entire treasury spill out of it when it dies (because it's an RPG monster and they always drop lots of gold), but then that never happens again because, after being initially surprised when the gold spilled out, the narrator intentionally skipped all the other times that happens in the story, does anything like that happen in this game? Or is it almost all one-off jokes?<br /><br />Having the overworld enemies scale with you but (by the sound of it) not the story enemies sounds interesting, I've only seen that done a few times before and usually it's worked out really well.<br /><br />Lastly I don't like to comment on the typing of the articles, because we all make mistakes, spelling errors are going to happen, but it looks like you're missing something on the third to last paragraph: "so those without a basic knowledge of the stories "grdaathttps://www.blogger.com/profile/00722216755745063033noreply@blogger.com