tag:blogger.com,1999:blog-1831276194138109948.post4053675812653934065..comments2024-03-28T10:14:58.693+00:00Comments on The Good the Bad and the Insulting: Do We Really Need A Codex: Deathwatch?Bellariushttp://www.blogger.com/profile/02652722543111095280noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-1831276194138109948.post-71420630112731003412016-06-17T05:31:38.037+01:002016-06-17T05:31:38.037+01:00Honestly so far the books have been pretty well ba...Honestly so far the books have been pretty well balanced all things considered, there are plenty of combos that look overpowered but it takes actual synergy between all of your forces to get them, and they can always be countered by a different combo. I can't say anyone is really overpowered, and the weakest Legion by a huge margin is the Sons of Horus.<br /><br />unfortunately it seems that the Legions were just balanced against each other and the Mechanicus was balanced against other Mechanicus, as they're currently the most powerful faction on the tabletop and just disgustingly powerful if you're fighting anyone except other Mechanicus. Thankfully though the Solar Auxilia and the Cults were at least balanced against the Legions from the looks of things.<br /><br />All in all I enjoy those games more than regular 40k games because it seems as if the designers put a lot more thought and effort into how the rules should work, and most of your units in a Legion actually do have to work together to make their points back. A lot of the current books I think that I'd be having more fun if I took those Codices and used pre-6th edition rules for them, but for 30k games I can't do that since a lot of effort has been put around using nearly every single rule and new idea 6th had (the amount of power weapon options alone is staggering at 11 across the Legions and that's not including the various non-powered blades and chainblades that have different Strength and AP bonuses).<br /><br />As for the Deathwatch losing their current identity, that'll be par for the course at this point. They've already changed almost every faction to a ridiculous degree, including the Orks thanks to The Beast Arises, so why not change the Deathwatch? <br /><br />About that though, apparently Orks now have reasonable diplomats and can be pleasantly talked to, these diplomats are also civilized and open to the enemy surrendering, because why would the Orks want something silly like a big fight?<br />Perhaps the most ironic thing is that this means the Orks are more welcoming and reasonable than the current Tau.grdaathttps://www.blogger.com/profile/00722216755745063033noreply@blogger.comtag:blogger.com,1999:blog-1831276194138109948.post-54408883682040590512016-06-16T00:50:26.367+01:002016-06-16T00:50:26.367+01:00You would know better than I on that front unfortu...You would know better than I on that front unfortunately, as outside of certain tidbits of lore and general legion backgrounds, i've not had a chance to look into any of those books. There is definitely always a chance this can work for sure, and we have had greater surprises in the past, it's just that a lot of things present here point to a very difficult task ahead of them. There's just a great deal here which could either upset the detailed and well established Fantasy Flight lore, or even the very identity of the army itself. Plus, even if it did remain loyal and found its strength via heavy customisation, there are two other problems it might run into. 1. To make up for the limited numbers, GW might decide to seriously buff their power, and we end up with borderline movie marines. Again. 2. It becomes a force better suited to a much smaller scale game like Kill-Team.<br /><br />And please, it's quite alright. Happy as I always am to see your comments on here, each of us has our own lives to deal with outside of writing opinion pieces.Bellariushttps://www.blogger.com/profile/02652722543111095280noreply@blogger.comtag:blogger.com,1999:blog-1831276194138109948.post-32888850076273901892016-06-15T10:31:11.824+01:002016-06-15T10:31:11.824+01:00I think giving the Deathwatch at least a supplemen...I think giving the Deathwatch at least a supplement could be a really good idea, however I really don't think there's enough to make a full Codex out of it. Maybe they'll prove me wrong on something that I don't think will work, as Forgeworld did when I heard that they were giving the Knights-Errant rules, since Book 5 of their HH series sucked, but then Book 6 (the ones with the knights) turned out to be surprisingly good.<br /><br />What I think they'd be best off with is a group that's really customizable, and I mean each model can be customized from each other, not just "All models may take one of X" or "One in five models may take X".<br /><br />For me the best way you could do this is bring back the Inquisition in full force, give us Inquisitorial Stormtroopers, have the Deathwatch themselves be the elite of that group, and there we go. Make it "Codex: Alienhunters/Xenohunters" rather than "Codex: Deathwatch" because Xenohunters would at least let us fill the book with so much more than just Space Marines, not to mention the opportunities you could get if you also decided to include rules for radical Inquisitors.<br /><br />I've also been busy for a while and now I get to catch up, so you'll see my comments appearing on some older articles.grdaathttps://www.blogger.com/profile/00722216755745063033noreply@blogger.com